📄 void_audio_render.h
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/*////////////////////////////////////////////////////////////////////////////////// INTEL CORPORATION PROPRIETARY INFORMATION// This software is supplied under the terms of a license agreement or// nondisclosure agreement with Intel Corporation and may not be copied// or disclosed except in accordance with the terms of that agreement.// Copyright(c) 2003-2005 Intel Corporation. All Rights Reserved.//*///// This file contains audio render doing nothing beside returning right time// based on system time. You can use it for pure video (without audio)// streams syncronization.//#ifndef __VOID_AUDIO_RENDER_H__#define __VOID_AUDIO_RENDER_H__#include "vm_time.h"#include "umc_structures.h"#include "basic_audio_render.h"namespace UMC{ typedef enum { UMC_1X_FFMODE = 0, UMC_2X_FFMODE = 1, UMC_4X_FFMODE = 3, UMC_8X_FFMODE = 7, UMC_16X_FFMODE = 15 }UMC_FFMODE_MULTIPLIER; class NULLAudioRender : public BasicAudioRender { protected: vm_tick m_lliFreq; vm_tick m_lliLastStartTime; vm_tick m_lliPrePauseTime; bool m_bPaused; double m_dInitialDelay; double m_uiFFModeMult; virtual double GetTimeTick(); public: NULLAudioRender(double dfDelay = 0, UMC_FFMODE_MULTIPLIER mult = UMC_1X_FFMODE); virtual ~NULLAudioRender() { Close(); } virtual Status Init(MediaReceiverParams* pInit); virtual Status SendFrame(MediaData* in); virtual Status Pause(bool bPause); // Render manipulating // 0-silence 1-max, return previous volume virtual float SetVolume(float /*volume*/); virtual float GetVolume(); virtual Status Close (); virtual Status Reset (); virtual Status SetParams(MediaReceiverParams *params); };} // namespace UMC#endif // __OSS_AUDIO_RENDER_H__
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