📄 null_video_renderer.h
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/*//// INTEL CORPORATION PROPRIETARY INFORMATION// This software is supplied under the terms of a license agreement or// nondisclosure agreement with Intel Corporation and may not be copied// or disclosed except in accordance with the terms of that agreement.// Copyright(c) 2003-2005 Intel Corporation. All Rights Reserved.//*/#ifndef ___NULL_VIDEO_RENDERER_H___#define ___NULL_VIDEO_RENDERER_H___#include "vm_semaphore.h"#include "base_video_render.h"namespace UMC{class NULLVideoRender: public BaseVideoRender{public: // Default constructor NULLVideoRender(void); // Destructor virtual ~NULLVideoRender(void); // Initialize the render, return false if failed, call Close anyway virtual Status Init(MediaReceiverParams* pInit); // Temporary stub, will be removed in future virtual Status Init(VideoRenderParams& rInit) { return Init(&rInit); } // Rendering the current frame virtual Status RenderFrame(void); // Show the last rendered frame //has no affect virtual Status ShowLastFrame(){return UMC_OK;}; // Set/Reset full screen playback virtual Status SetFullScreen(ModuleContext& rContext, bool full); // Terminate the render virtual Status Close(void);protected: virtual int LockSurface( unsigned char** vidmem ); virtual int UnlockSurface( unsigned char** vidmem ); vm_byte *m_pb; // (vm_byte *) pointer to allocated video memory size_t m_nPitch; // (size_t) pitch of video memory};} // namespace UMC#endif // ___NULL_VIDEO_RENDER_H___
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