📄 fb_video_render.h
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/*//// INTEL CORPORATION PROPRIETARY INFORMATION// This software is supplied under the terms of a license agreement or// nondisclosure agreement with Intel Corporation and may not be copied// or disclosed except in accordance with the terms of that agreement.// Copyright(c) 2003-2005 Intel Corporation. All Rights Reserved.//*/#ifndef ___FRAMEBUFFER_VIDEO_RENDER_H__#define ___FRAMEBUFFER_VIDEO_RENDER_H__#include "umc_defs.h"#if defined(UMC_ENABLE_FB_VIDEO_RENDER)#include <linux/fb.h>#include <sys/ioctl.h>#include <sys/mman.h>#include "mobile_video_render.h"#include "umc_semaphore.h"namespace UMC{class FBVideoRender : public MobileVideoRender{public: // Default constructor FBVideoRender(); // Destructor virtual ~FBVideoRender(); // Initialize the render, return false if failed, call Close anyway virtual Status Init(MediaReceiverParams* pInit); // Show the last rendered frame virtual Status ShowLastFrame(); // Terminate the render virtual Status Close(); // Lock input buffer virtual Status LockInputBuffer(MediaData *in); // Unlock input buffer virtual Status UnLockInputBuffer(MediaData *pInData, Status StreamStatus = UMC_OK);protected: virtual int LockSurface( unsigned char** vidmem ){ return 0; } virtual int UnlockSurface( unsigned char** vidmem ){ return 0; } struct fb_var_screeninfo m_sVarInfo; struct fb_fix_screeninfo m_sFixInfo; int m_iDevHandle; vm_byte* m_pbMap; vm_var32 m_uiMapSize;};} // namespace UMC#endif // defined(UMC_ENABLE_FB_VIDEO_RENDER)#endif // ___FRAMEBUFFER_VIDEO_RENDER_H__
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