📄 gx.h
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/*//// INTEL CORPORATION PROPRIETARY INFORMATION// This software is supplied under the terms of a license agreement or// nondisclosure agreement with Intel Corporation and may not be copied// or disclosed except in accordance with the terms of that agreement.// Copyright(c) 2003-2005 Intel Corporation. All Rights Reserved.//*/// The following ifdef block is the standard way of creating macros which make exporting// from a DLL simpler. All files within this DLL are compiled with the GXDLL_EXPORTS// symbol defined on the command line. this symbol should not be defined on any project// that uses this DLL. This way any other project whose source files include this file see// GXDLL_API functions as being imported from a DLL, wheras this DLL sees symbols// defined with this macro as being exported.#ifdef GXDLL_EXPORTS#define GXDLL_API __declspec(dllexport)#else#define GXDLL_API __declspec(dllimport)#endifstruct GXDisplayProperties { DWORD cxWidth; DWORD cyHeight; // notice lack of 'th' in the word height. long cbxPitch; // number of bytes to move right one x pixel - can be negative. long cbyPitch; // number of bytes to move down one y pixel - can be negative. long cBPP; // # of bits in each pixel DWORD ffFormat; // format flags.};struct GXKeyList { short vkUp; // key for up POINT ptUp; // x,y position of key/button. Not on screen but in screen coordinates. short vkDown; POINT ptDown; short vkLeft; POINT ptLeft; short vkRight; POINT ptRight; short vkA; POINT ptA; short vkB; POINT ptB; short vkC; POINT ptC; short vkStart; POINT ptStart;};struct GXScreenRect { DWORD dwTop; DWORD dwLeft; DWORD dwWidth; DWORD dwHeight;};GXDLL_API int GXOpenDisplay(HWND hWnd, DWORD dwFlags);GXDLL_API int GXCloseDisplay();GXDLL_API void * GXBeginDraw();GXDLL_API int GXEndDraw();GXDLL_API int GXOpenInput();GXDLL_API int GXCloseInput();GXDLL_API GXDisplayProperties GXGetDisplayProperties();GXDLL_API GXKeyList GXGetDefaultKeys(int iOptions);GXDLL_API int GXSuspend();GXDLL_API int GXResume();GXDLL_API int GXSetViewport( DWORD dwTop, DWORD dwHeight, DWORD dwReserved1, DWORD dwReserved2 );GXDLL_API BOOL GXIsDisplayDRAMBuffer();// Although these flags can be unrelated they still// have unique values.#define GX_FULLSCREEN 0x01 // for OpenDisplay()#define GX_NORMALKEYS 0x02#define GX_LANDSCAPEKEYS 0x03#ifndef kfLandscape #define kfLandscape 0x8 // Screen is rotated 270 degrees #define kfPalette 0x10 // Pixel values are indexes into a palette #define kfDirect 0x20 // Pixel values contain actual level information #define kfDirect555 0x40 // 5 bits each for red, green and blue values in a pixel. #define kfDirect565 0x80 // 5 red bits, 6 green bits and 5 blue bits per pixel #define kfDirect888 0x100 // 8 bits each for red, green and blue values in a pixel. #define kfDirect444 0x200 // 4 red, 4 green, 4 blue #define kfDirectInverted 0x400#endif
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