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📄 gx.h

📁 这是在PCA下的基于IPP库示例代码例子,在网上下了IPP的库之后,设置相关参数就可以编译该代码.
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/*////                  INTEL CORPORATION PROPRIETARY INFORMATION//     This software is supplied under the terms of a license agreement or//     nondisclosure agreement with Intel Corporation and may not be copied//     or disclosed except in accordance with the terms of that agreement.//       Copyright(c) 2003-2005 Intel Corporation. All Rights Reserved.//*/// The following ifdef block is the standard way of creating macros which make exporting// from a DLL simpler. All files within this DLL are compiled with the GXDLL_EXPORTS// symbol defined on the command line. this symbol should not be defined on any project// that uses this DLL. This way any other project whose source files include this file see// GXDLL_API functions as being imported from a DLL, wheras this DLL sees symbols// defined with this macro as being exported.#ifdef GXDLL_EXPORTS#define GXDLL_API __declspec(dllexport)#else#define GXDLL_API __declspec(dllimport)#endifstruct GXDisplayProperties {    DWORD cxWidth;    DWORD cyHeight;         // notice lack of 'th' in the word height.    long cbxPitch;          // number of bytes to move right one x pixel - can be negative.    long cbyPitch;          // number of bytes to move down one y pixel - can be negative.    long cBPP;              // # of bits in each pixel    DWORD ffFormat;         // format flags.};struct GXKeyList {    short vkUp;             // key for up    POINT ptUp;             // x,y position of key/button.  Not on screen but in screen coordinates.    short vkDown;    POINT ptDown;    short vkLeft;    POINT ptLeft;    short vkRight;    POINT ptRight;    short vkA;    POINT ptA;    short vkB;    POINT ptB;    short vkC;    POINT ptC;    short vkStart;    POINT ptStart;};struct GXScreenRect {    DWORD dwTop;    DWORD dwLeft;    DWORD dwWidth;    DWORD dwHeight;};GXDLL_API int GXOpenDisplay(HWND hWnd, DWORD dwFlags);GXDLL_API int GXCloseDisplay();GXDLL_API void * GXBeginDraw();GXDLL_API int GXEndDraw();GXDLL_API int GXOpenInput();GXDLL_API int GXCloseInput();GXDLL_API GXDisplayProperties GXGetDisplayProperties();GXDLL_API GXKeyList GXGetDefaultKeys(int iOptions);GXDLL_API int GXSuspend();GXDLL_API int GXResume();GXDLL_API int GXSetViewport( DWORD dwTop, DWORD dwHeight, DWORD dwReserved1, DWORD dwReserved2 );GXDLL_API BOOL GXIsDisplayDRAMBuffer();// Although these flags can be unrelated they still// have unique values.#define GX_FULLSCREEN   0x01        // for OpenDisplay()#define GX_NORMALKEYS   0x02#define GX_LANDSCAPEKEYS    0x03#ifndef kfLandscape    #define kfLandscape 0x8         // Screen is rotated 270 degrees    #define kfPalette   0x10        // Pixel values are indexes into a palette    #define kfDirect    0x20        // Pixel values contain actual level information    #define kfDirect555 0x40        // 5 bits each for red, green and blue values in a pixel.    #define kfDirect565 0x80        // 5 red bits, 6 green bits and 5 blue bits per pixel    #define kfDirect888 0x100       // 8 bits each for red, green and blue values in a pixel.    #define kfDirect444 0x200       // 4 red, 4 green, 4 blue    #define kfDirectInverted 0x400#endif

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