📄 sdl_video_render.h
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/*//// INTEL CORPORATION PROPRIETARY INFORMATION// This software is supplied under the terms of a license agreement or// nondisclosure agreement with Intel Corporation and may not be copied// or disclosed except in accordance with the terms of that agreement.// Copyright(c) 2003-2005 Intel Corporation. All Rights Reserved.//*/#ifndef __SDL_VIDEO_RENDER_H__#define __SDL_VIDEO_RENDER_H__#include "umc_defs.h"#if defined(UMC_ENABLE_SDL_VIDEO_RENDER)#include "base_video_render.h"#include "umc_mutex.h"#include <SDL/SDL.h>namespace UMC{class SDLVideoRender: public BaseVideoRender{public: // Default constructor SDLVideoRender(); // Destructor virtual ~SDLVideoRender(); // Initialize the render virtual Status Init(MediaReceiverParams* pInit); // Temporary stub, will be removed in future virtual Status Init(VideoRenderParams& rInit) { return Init(&rInit); } // Peek presentation of next frame, return presentation time virtual double GetRenderFrame(); // Functions to render a video frame virtual Status RenderFrame(); // Resize the display rectangular virtual Status ResizeDisplay(UMC::RECT &disp, UMC::RECT &range); // Show the last rendered frame virtual Status ShowLastFrame(); // SDLVideoRender extensions virtual Status SetFullScreen(ModuleContext& rContext, bool bFullScreen); // Close the render virtual Status Close();protected: virtual int LockSurface(unsigned char** vidmem); virtual int UnlockSurface(unsigned char** vidmem); SDL_Surface *m_Surface; Uint32 m_ofmt;};} // namespace UMC#endif // defined(UMC_ENABLE_SDL_VIDEO_RENDER)#endif // __SDL_VIDEO_RENDER_H__
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