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📄 _legend.h

📁 vc 和mapobjects地理信息系统组件开发 很有启发意义和参考价值
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#if !defined(AFX__LEGEND_H__D98B1EC9_818A_40FB_9647_112C8F1EC08A__INCLUDED_)
#define AFX__LEGEND_H__D98B1EC9_818A_40FB_9647_112C8F1EC08A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.

/////////////////////////////////////////////////////////////////////////////
// C_legend wrapper class

class C_legend : public CWnd
{
protected:
	DECLARE_DYNCREATE(C_legend)
public:
	CLSID const& GetClsid()
	{
		static CLSID const clsid
			= { 0xc7fc2f84, 0x688, 0x11d5, { 0xb2, 0xf8, 0x0, 0x1, 0x2, 0xd8, 0x71, 0x23 } };
		return clsid;
	}
	virtual BOOL Create(LPCTSTR lpszClassName,
		LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect,
		CWnd* pParentWnd, UINT nID,
		CCreateContext* pContext = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }

    BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect, CWnd* pParentWnd, UINT nID,
		CFile* pPersist = NULL, BOOL bStorage = FALSE,
		BSTR bstrLicKey = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
		pPersist, bStorage, bstrLicKey); }

// Attributes
public:

// Operations
public:
	CString GetEntryName(short* Index);
	unsigned long GetBackColor();
	void SetBackColor(unsigned long newValue);
	unsigned long GetForeColor();
	void SetForeColor(unsigned long newValue);
	BOOL GetEnabled();
	void SetEnabled(BOOL bNewValue);
	BOOL GetEnableDragDrop();
	void SetEnableDragDrop(BOOL bNewValue);
	LPDISPATCH GetFont();
	void SetRefFont(LPDISPATCH newValue);
	short GetBackStyle();
	void SetBackStyle(short nNewValue);
	short GetBorderStyle();
	void SetBorderStyle(short nNewValue);
	void LoadLegend(BOOL* ShowCheck);
	void RemoveAll();
	BOOL GetActive(short* Index);
	void SetActive(short* Index, BOOL bNewValue);
	short getActiveLayer();
	void setMapSource(LPDISPATCH* map);
	BOOL GetLayerVisible(short* Index);
	void SetLayerVisible(short* Index, BOOL bNewValue);
	BOOL GetShowLegend(short* lyrIndex);
	void SetShowLegend(short* lyrIndex, BOOL bNewValue);
	void ShowAllLegend();
	void HideAllLegend();
	BOOL ExportToBmp(BSTR* FileName, short* LayerIndex);
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX__LEGEND_H__D98B1EC9_818A_40FB_9647_112C8F1EC08A__INCLUDED_)

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