📄 mapper.h
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// mapper.h : main header file for the MAPPER application
//
#if !defined(AFX_MAPPER_H__6C1553F8_B836_4D35_9527_1027C4B59C29__INCLUDED_)
#define AFX_MAPPER_H__6C1553F8_B836_4D35_9527_1027C4B59C29__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CMapperApp:
// See mapper.cpp for the implementation of this class
//
#include "mapperview.h"
#include "mapperlayerview.h"
class CMapperApp : public CWinApp
{
struct SMapSetup
{
int nPickTol;
int nLieduShp;
double dFontSize;
COLORREF MapColor;
COLORREF QueryColor;
COLORREF SelectColor;
};
struct SMapperDbInfo
{
int nServerType;
CString sDataSource;
CString sCatalog;
CString sUser;
CString sPassword;
};
public:
CString m_sRunPath;
SMapSetup m_tMapSetup;
SMapperDbInfo m_tDb;
SMpfHeader m_tHeader;
SMpfMapInfo m_tMapInfo;
CArray<SMpfLayerInfo,SMpfLayerInfo> m_taEli; //临时中转
CString m_sSeisCurr;
public:
CMapperView* GetMapPane();
CMapperLayerView* GetLayerPane();
public:
CMapperApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMapperApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
COleTemplateServer m_server;
// Server object for document creation
//{{AFX_MSG(CMapperApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
extern CMapperApp theApp;
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAPPER_H__6C1553F8_B836_4D35_9527_1027C4B59C29__INCLUDED_)
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