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📄 mtlock.c

📁 C标准库源代码
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/***
*mtlock.c - Multi-thread locking routines
*
*       Copyright (c) 1987-1997, Microsoft Corporation. All rights reserved.
*
*Purpose:
*       Contains definitions for general-purpose multithread locking functions.
*       _mtlockinit()
*       _mtlock()
*       _mtunlock()
*
*******************************************************************************/

#include <cruntime.h>
#include <oscalls.h>
#include <internal.h>
#include <mtdll.h>
#include <rterr.h>
#include <stddef.h>
#include <limits.h>

#ifdef _MT

void __cdecl _mtlockinit( PRTL_CRITICAL_SECTION pLk)
{
        /*
         * Initialize the critical section.
         */
        InitializeCriticalSection( pLk );
}

void __cdecl _mtlockterm( PRTL_CRITICAL_SECTION pLk)
{
        /*
         * Initialize the critical section.
         */
        DeleteCriticalSection( pLk );
}

_CRTIMP1 void __cdecl _mtlock ( PRTL_CRITICAL_SECTION pLk)
{
        /*
         * Enter the critical section.
         */
        EnterCriticalSection( pLk );
}

_CRTIMP1 void __cdecl _mtunlock ( PRTL_CRITICAL_SECTION pLk)
{
        /*
         * leave the critical section.
         */
        LeaveCriticalSection( pLk );
}

#endif  /* _MT */











/* history: mlock.c */

#ifdef _IOSDEBUG
#include <dbgint.h>

/*
 * Local routines
 */

static void __cdecl _lock_create (unsigned);

#ifdef _IOSDEBUG
static struct _debug_lock * __cdecl _lock_validate(int);
#endif  /* _IOSDEBUG */


/*
 * Global Data
 */

/*
 * Lock Table
 * This table contains the critical section management structure of each
 * lock.
 */

RTL_CRITICAL_SECTION _locktable[_TOTAL_LOCKS];  /* array of locks */

/*
 * Lock Bit Map
 * This table contains one bit for each lock (i.e., each entry in the
 * _locktable[] array).
 *
 *       If bit = 0, lock has not been created/opened
 *       If bit = 1, lock has been created/opened
 */

char _lockmap[(_TOTAL_LOCKS/CHAR_BIT)+1];       /* lock bit map */




#ifdef _IOSDEBUG
/*
 * Lock Debug Data Table Segment
 * Contains debugging data for each lock.
 */

struct _debug_lock _debug_locktable[_TOTAL_LOCKS];

#endif  /* _IOSDEBUG */

#define _FATAL  _amsg_exit(_RT_LOCK)

/***
* Bit map macros
*
*Purpose:
*       _CLEARBIT() - Clear the specified bit
*       _SETBIT()   - Set the specified bit
*       _TESTBIT()  - Test the specified bit
*
*Entry:
*       char a[] = character array
*       unsigned b = bit number (0-based, range from 0 to whatever)
*       unsigned x = bit number (0-based, range from 0 to 31)
*
*Exit:
*       _CLEARBIT() = void
*       _SETBIT()   = void
*       _TESTBIT()  = 0 or 1
*
*Exceptions:
*
*******************************************************************************/

/*
 * Macros for use when managing a bit in a character array (e.g., _lockmap)
 * a = character array
 * b = bit number (0-based)
 */

#define _CLEARBIT(a,b) \
                ( a[b>>3] &= (~(1<<(b&7))) )

#define _SETBIT(a,b) \
                ( a[b>>3] |= (1<<(b&7)) )

#define _TESTBIT(a,b) \
                ( a[b>>3] & (1<<(b&7)) )

/*
 * Macros for use when managing a bit in an unsigned int
 * x = bit number (0-31)
 */

#define _BIT_INDEX(x)   (1 << (x & 0x1F))


/***
*_mtinitlocks() - Initialize the semaphore lock data base
*
*Purpose:
*       Initialize the mthread semaphore lock data base.
*
*       NOTES:
*       (1) Only to be called ONCE at startup
*       (2) Must be called BEFORE any mthread requests are made
*
*       Schemes for creating the mthread locks:
*
*       Create the locks one at a time on demand the first
*       time the lock is attempted.  This is more complicated but
*       is much faster than creating them all at startup time.
*       These is currently the default scheme.
*
*       Create and open the semaphore that protects the lock data
*       base.
*
*Entry:
*       <none>
*
*Exit:
*       returns on success
*       calls _amsg_exit on failure
*
*Exceptions:
*
*******************************************************************************/

void __cdecl _mtinitlocks (
        void
        )
{

        /*
         * All we need to do is create the lock table lock
         */

        _lock_create(_LOCKTAB_LOCK);

        /*
         * Make sure the assumptions we make in this source are correct.
         * The following is a tricky way to validate sizeof() assumptions
         * at compile time without generating any runtime code (can't
         * use sizeof() in an #ifdef).  If the assumption fails, the
         * compiler will generate a divide by 0 error.
         *
         * This here only because it must be inside a subroutine.
         */

        ( (sizeof(char) == 1) ? 1 : (1/0) );
        ( (sizeof(int) == 4) ? 1 : (1/0) );

}


/***
*_lock_create() - Create and open a lock
*
*Purpose:
*       Create and open a mthread lock.
*
*       NOTES:
*
*       (1) The caller must have previously determined that the lock
*       needs to be created/opened (and this hasn't already been done).
*
*       (2) The caller must have aquired the _LOCKTAB_LOCK, if needed.
*       (The only time this isn't required is at init time.)
*
*Entry:
*       unsigned locknum = lock to create
*
*Exit:
*
*Exceptions:
*
*******************************************************************************/

static void __cdecl _lock_create (
        unsigned locknum
        )
{

#ifdef _IOSDEBUG
        /*
         * See if the lock already exists; if so, die.
         */

        if (_TESTBIT(_lockmap, locknum))
                _FATAL;
#endif  /* _IOSDEBUG */

        /*
         * Convert the lock number into a lock address
         * and create the semaphore.
         */

        /*
         * Convert the lock number into a lock address
         * and initialize the critical section.
         */
        InitializeCriticalSection( &_locktable[locknum] );

        /*
         * Set the appropriate bit in the lock bit map.
         */

        _SETBIT(_lockmap, locknum);

}


/***
* _lock_stream, etc. - Routines to lock/unlock streams, files, etc.
*
*Purpose:
*       _lock_stream = Lock a stdio stream
*       _unlock_stream = Unlock a stdio stream
*       _lock_file = Lock a lowio file
*       _unlock_file = Unlock a lowio file
*
*Entry:
*       stream/file identifier
*
*Exit:
*
*Exceptions:
*
*******************************************************************************/

void __cdecl _lock_stream (
        int stream_id
        )
{
        _lock(stream_id+_STREAM_LOCKS);
}

void __cdecl _unlock_stream (
        int stream_id
        )
{
        _unlock(stream_id+_STREAM_LOCKS);
}

void __cdecl _lock_file (
        int fh
        )
{
        _lock(fh+_FH_LOCKS);
}

void __cdecl _unlock_file (
        int fh
        )
{
        _unlock(fh+_FH_LOCKS);
}


/***
* _lock - Acquire a multi-thread lock
*
*Purpose:
*       Note that it is legal for a thread to aquire _EXIT_LOCK1
*       multiple times.
*
*Entry:
*       locknum = number of the lock to aquire
*
*Exit:
*
*Exceptions:
*
*******************************************************************************/

void __cdecl _lock (
        int locknum
        )
{

#ifdef _IOSDEBUG
        struct _debug_lock *deblock;
        unsigned tidbit;
#endif  /* _IOSDEBUG */

        /*
         * Create/open the lock, if necessary
         */

        if (!_TESTBIT(_lockmap, locknum)) {

                _mlock(_LOCKTAB_LOCK);  /*** WARNING: Recursive lock call ***/

                /* if lock still doesn't exist, create it */

                if (!_TESTBIT(_lockmap, locknum))
                        _lock_create(locknum);

                _munlock(_LOCKTAB_LOCK);

        }

#ifdef _IOSDEBUG
        /*
         * Validate the lock and get pointer to debug lock structure, etc.
         */

        deblock = _lock_validate(locknum);

        /*
         * Set tidbit to 2**(index of ptd[] entry).
         *
         * call non-locking form of _getptd to avoid recursing
         */
        tidbit = _getptd_lk() - _ptd;   /* index of _ptd[] entry */

        tidbit = _BIT_INDEX(tidbit);

        /*
         * Make sure we're not trying to get lock we already have
         * (except for _EXIT_LOCK1).
         */

        if (locknum != _EXIT_LOCK1)
                if ((deblock->holder) & tidbit)
                        _FATAL;

        /*
         * Set waiter bit for this thread
         */

        deblock->waiters |= tidbit;

#endif  /* _IOSDEBUG */

        /*
         * Get the lock
         */


        /*
         * Enter the critical section.
         */
        EnterCriticalSection( &_locktable[locknum] );

#ifdef _IOSDEBUG
        /*
         * Clear waiter bit
         */

        deblock->waiters &= (~tidbit);

        /*
         * Make sure there are no lock holders (unless this is
         * _EXIT_LOCK1); then set holder bit and bump lock count.
         */

        _ASSERTE(THREADINTS==1);

        if (locknum != _EXIT_LOCK1)
                if ( (unsigned) deblock->holder != 0)
                       _FATAL;

        deblock->holder &= tidbit;
        deblock->lockcnt++;

#endif  /* _IOSDEBUG */

}


/***
* _unlock - Release multi-thread lock
*
*Purpose:
*       Note that it is legal for a thread to aquire _EXIT_LOCK1
*       multiple times.
*
*Entry:
*       locknum = number of the lock to release
*
*Exit:
*
*Exceptions:
*
*******************************************************************************/

void __cdecl _unlock (
        int locknum
        )
{
#ifdef _IOSDEBUG
        struct _debug_lock *deblock;
        unsigned tidbit;
#endif  /* _IOSDEBUG */

#ifdef _IOSDEBUG
        /*
         * Validate the lock and get pointer to debug lock structure, etc.
         */

        deblock = _lock_validate(locknum);

        /*
         * Set tidbit to 2**(index of ptd[] entry).
         */
        tidbit = _getptd_lk() - _ptd;   /* index of _ptd[] entry */

        tidbit = _BIT_INDEX(tidbit);

        /*
         * Make sure we hold this lock then clear holder bit.
         * [Note: Since it is legal to aquire _EXIT_LOCK1 several times,
         * it's possible the holder bit is already clear.]
         */

        if (locknum != _EXIT_LOCK1)
                if (!((deblock->holder) & tidbit))
                        _FATAL;

        deblock->holder &= (~tidbit);

        /*
         * See if anyone else is waiting for this lock.
         */

        _ASSERTE(THREADINTS==1);

        if ((unsigned) deblock->waiters != 0)
                deblock->collcnt++;

#endif  /* _IOSDEBUG */

        /*
         * leave the critical section.
         */
        LeaveCriticalSection( &_locktable[locknum] );


}


/*
 * Debugging code
 */

#ifdef _IOSDEBUG

/***
*_lock_validate() - Validate a lock
*
*Purpose:
*       Debug lock validations common to both lock and unlock.
*
*Entry:
*       lock number
*
*Exit:
*       ptr to lock's debug structure
*
*Exceptions:
*
*******************************************************************************/

static struct _debug_lock * __cdecl _lock_validate (
        int locknum
        )
{
        /*
         * Make sure lock is legal
         */

        if (locknum > _TOTAL_LOCKS)
                _FATAL;

        /*
         * Return pointer to this lock's debug structure
         */

        return(&_debug_locktable[locknum]);

}


/***
*_fh_locknum() - Return the lock number for a file handle
*
*Purpose:
*
*Entry:
*       int fh = file handle
*
*Exit:
*       int locknum = corresponding lock number
*
*Exceptions:
*
*******************************************************************************/

int  __cdecl _fh_locknum (
        int fh
        )
{
        return(fh+_FH_LOCKS);
}


/***
*_stream_locknum() - Return the lock number for a stream
*
*Purpose:
*
*Entry:
*       int stream = stream number (i.e., offset of the stream
*                       in the _iob table)
*
*Exit:
*       int locknum = corresponding lock number
*
*Exceptions:
*
*******************************************************************************/

int  __cdecl _stream_locknum (
        int stream
        )
{
        return(stream+_STREAM_LOCKS);
}


/***
*_collide_cnt() - Return the collision count for a lock
*
*Purpose:
*
*Entry:
*       int lock = lock number
*
*Exit:
*       int count = collision count
*
*Exceptions:
*
*******************************************************************************/

int  __cdecl _collide_cnt (
        int locknum
        )
{
        return(_debug_locktable[locknum].collcnt);
}


/***
*_lock_cnt() - Return the lock count for a lock
*
*Purpose:
*
*Entry:
*       int lock = lock number
*
*Exit:
*       int count = lock count
*
*Exceptions:
*
*******************************************************************************/

int  __cdecl _lock_cnt (
        int locknum
        )
{
        return(_debug_locktable[locknum].lockcnt);
}


/***
*_lock_exist() - Check to see if a lock exists
*
*Purpose:
*       Test lock bit map to see if the lock has
*       been created or not.
*
*Entry:
*       int lock = lock number
*
*Exit:
*       int 0 = lock has NOT been created
*           1 = lock HAS been created
*
*Exceptions:
*
*******************************************************************************/

int  __cdecl _lock_exist (
        int locknum
        )
{
        if (_TESTBIT(_lockmap, locknum))
                return(1);
        else
                return(0);
}

#endif  /* _IOSDEBUG */
#endif  /* _IOSDEBUG */

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