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📄 controller.h

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// controller.h
//
// Copyright (c) 2000 Symbian Ltd.  All rights reserved.
//

#ifndef __CONTROLLER_H
#define __CONTROLLER_H

#include <coecntrl.h>
#include <coemain.h>

#include <eikappui.h>
#include <eikapp.h>
#include <eikdoc.h>
//#include <eikcmds.hrh>

#include <rgcpchat.rsg>
#include "rgcpchat.hrh"

#include "engine.h"
#include <rgcp.h>

class CEikonEnv;
class CGameAppView;

// app UID

const TUid KUidExample = { 0x10005408 };

// RGCP opcodes

const TInt KGameOpcodeText=1;

// controller

class CGameController : public CBase,
		public MRgcpHandler
	{
public:
	// construct/destruct
	void ConstructL(CGameEngine* aEngine, CRgcpSession* aRgcp, CEikAppUi* aAppUi);
	~CGameController();
	// session control
	void Reset(); // set to blank, loopback, my-address from document
	void SetupMeL(TUid aProtocol);
	void InitiateL(const TDesC& aOtherAddress);
	void Listen();
	void GetOtherAddress(TDes& aAddress);

	// update model
	void SetEngineL(CGameEngine* aEngine);
	void SetRgcpL(CRgcpSession* aRgcp);
	// MRgcpHandler stuff
	void RgcpHandleResponse(TInt aOpcode, const TDesC8& aData);
	void RgcpHandleRequest(TInt aOpcode, const TDesC8& aData);
	void RgcpHandleTerminated(TBool aClientInitiated);
	void RgcpHandleBound();
	void RgcpStartRequesting();
	// app UI commands
	void CmdSendMessageL(const TDesC& aString);
public:
	CGameAppView* iAppView;
	CGameEngine* iEngine;
	CRgcpSession* iRgcp;
private:
	// cached pointers
	CEikAppUi* iAppUi;
	CEikonEnv* iEnv;
	};

#endif

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