📄 srgbconverter.java
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/* SrgbConverter.java -- sRGB conversion class Copyright (C) 2004 Free Software FoundationThis file is part of GNU Classpath.GNU Classpath is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2, or (at your option)any later version.GNU Classpath is distributed in the hope that it will be useful, butWITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNUGeneral Public License for more details.You should have received a copy of the GNU General Public Licensealong with GNU Classpath; see the file COPYING. If not, write to theFree Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA02110-1301 USA.Linking this library statically or dynamically with other modules ismaking a combined work based on this library. Thus, the terms andconditions of the GNU General Public License cover the wholecombination.As a special exception, the copyright holders of this library give youpermission to link this library with independent modules to produce anexecutable, regardless of the license terms of these independentmodules, and to copy and distribute the resulting executable underterms of your choice, provided that you also meet, for each linkedindependent module, the terms and conditions of the license of thatmodule. An independent module is a module which is not derived fromor based on this library. If you modify this library, you may extendthis exception to your version of the library, but you are notobligated to do so. If you do not wish to do so, delete thisexception statement from your version. */package gnu.java.awt.color;/** * SrgbConverter - conversion routines for the sRGB colorspace * sRGB is a standard for RGB colorspaces, adopted by the w3c. * * The specification is available at: * http://www.w3.org/Graphics/Color/sRGB.html * * @author Sven de Marothy *//** * * Note the matrix numbers used here are NOT identical to those in the * w3 spec, as those numbers are CIE XYZ relative a D65 white point. * The CIE XYZ we use is relative a D50 white point, so therefore a * linear Bradford transform matrix for D65->D50 mapping has been applied. * (The ICC documents describe this transform) * * Linearized Bradford transform: * 0.8951 0.2664 -0.1614 * -0.7502 1.7135 0.0367 * 0.0389 -0.0685 1.0296 * * Inverse: * 0.9870 -0.1471 0.1600 * 0.4323 0.5184 0.0493 * -0.00853 0.0400 0.9685 */public class SrgbConverter implements ColorSpaceConverter{ public float[] fromCIEXYZ(float[] in) { return XYZtoRGB(in); } public float[] toCIEXYZ(float[] in) { return RGBtoXYZ(in); } public float[] toRGB(float[] in) { float[] out = new float[3]; System.arraycopy(in, 0, out, 0, 3); return out; } public float[] fromRGB(float[] in) { float[] out = new float[3]; System.arraycopy(in, 0, out, 0, 3); return out; } /** * CIE XYZ (D50 relative) --> sRGB * * Static as it's used by other ColorSpaceConverters to * convert to sRGB if the color space is defined in XYZ. */ public static float[] XYZtoRGB(float[] in) { float[] temp = new float[3]; temp[0] = 3.1338f * in[0] - 1.6171f * in[1] - 0.4907f * in[2]; temp[1] = -0.9785f * in[0] + 1.9160f * in[1] + 0.0334f * in[2]; temp[2] = 0.0720f * in[0] - 0.2290f * in[1] + 1.4056f * in[2]; float[] out = new float[3]; for (int i = 0; i < 3; i++) { if (temp[i] < 0) temp[i] = 0.0f; if (temp[i] > 1) temp[i] = 1.0f; if (temp[i] <= 0.00304f) out[i] = temp[i] * 12.92f; else out[i] = 1.055f * ((float) Math.exp((1 / 2.4) * Math.log(temp[i]))) - 0.055f; } return out; } /** * sRGB --> CIE XYZ (D50 relative) * * Static as it's used by other ColorSpaceConverters to * convert to XYZ if the color space is defined in RGB. */ public static float[] RGBtoXYZ(float[] in) { float[] temp = new float[3]; float[] out = new float[3]; for (int i = 0; i < 3; i++) if (in[i] <= 0.03928f) temp[i] = in[i] / 12.92f; else temp[i] = (float) Math.exp(2.4 * Math.log((in[i] + 0.055) / 1.055)); /* * Note: The numbers which were used to calculate this only had four * digits of accuracy. So don't be fooled by the number of digits here. * If someone has more accurate source, feel free to update this. */ out[0] = (float) (0.436063750222 * temp[0] + 0.385149601465 * temp[1] + 0.143086418888 * temp[2]); out[1] = (float) (0.222450894035 * temp[0] + 0.71692584775 * temp[1] + 0.060624511256 * temp[2]); out[2] = (float) (0.0138985186 * temp[0] + 0.097079690112 * temp[1] + 0.713996045725 * temp[2]); return out; }}
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