cxa5011.a
来自「linux下编程用 编译软件」· A 代码 · 共 472 行 · 第 1/2 页
A
472 行
when True => for i in 1..TC_Max_Loop_Count loop if Float_Random.Random(Gen_1) /= Float_Random.Random(Gen_2) then Check_Failed := True; exit; end if; end loop; if Check_Failed then Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) & " Random numbers from Float generators " & "Failed check"); end if; when False => for i in 1..TC_Max_Loop_Count loop if Float_Random.Random(Gen_1) = Float_Random.Random(Gen_2) then Matches := Matches + 1; end if; end loop; end case; if (Values_Should_Match and Check_Failed) or (not Values_Should_Match and Matches > Allowed_Matches) then Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) & " Random numbers from Float generators " & "Failed check"); end if; end Check_Float_Values; procedure Check_Discrete_Values (Gen_1, Gen_2 : Discrete_Package.Generator; Sub_Test : Integer; Values_Should_Match : Boolean) is Matches : Natural := 0; Check_Failed : Boolean := False; begin case Values_Should_Match is when True => for i in 1..TC_Max_Loop_Count loop if Discrete_Package.Random(Gen_1) /= Discrete_Package.Random(Gen_2) then Check_Failed := True; exit; end if; end loop; when False => for i in 1..TC_Max_Loop_Count loop if Discrete_Package.Random(Gen_1) = Discrete_Package.Random(Gen_2) then Matches := Matches + 1; end if; end loop; end case; if (Values_Should_Match and Check_Failed) or (not Values_Should_Match and Matches > Allowed_Matches) then Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) & " Random numbers from Discrete generators " & "Failed check"); end if; end Check_Discrete_Values; begin Sub_Test_1: -- Check that two objects of type Generator are initialized to the -- same state. begin -- Since the discrete and float random generators are in the initial -- state, using Procedure Save to save the states of the generator -- objects, and transforming these states into strings using -- Function Image, should yield identical strings. Check_Discrete_State (Discrete_Generator_1, Discrete_Generator_2, Sub_Test => 1, States_Should_Match => True); Check_Float_State (Float_Generator_1, Float_Generator_2, Sub_Test => 1, States_Should_Match => True); -- Since the two random generator objects are in their initial -- state, the values produced from each (upon calls to Random) -- should be identical. Check_Discrete_Values (Discrete_Generator_1, Discrete_Generator_2, Sub_Test => 1, Values_Should_Match => True); Check_Float_Values (Float_Generator_1, Float_Generator_2, Sub_Test => 1, Values_Should_Match => True); end Sub_Test_1; Sub_Test_3: -- Check that when the Function Reset uses the same integer -- initiator to reset two generators to the same state, the -- resulting random values and the state from each generator -- are identical. declare use Discrete_Package, Float_Random; begin -- Reset the generators to the same states, using the version of -- Function Reset with both generator parameter and initiator -- specified. TC_Seed := Integer(Random(Discrete_Generator_1)); Reset(Gen => Discrete_Generator_1, Initiator => TC_Seed); Reset(Discrete_Generator_2, Initiator => TC_Seed); Reset(Float_Generator_1, TC_Seed); Reset(Float_Generator_2, TC_Seed); -- Since the random generators have been reset to identical states, -- bounded string images of these states should yield identical -- strings. Check_Discrete_State (Discrete_Generator_1, Discrete_Generator_2, Sub_Test => 3, States_Should_Match => True); Check_Float_State (Float_Generator_1, Float_Generator_2, Sub_Test => 3, States_Should_Match => True); -- Since the random generators have been reset to identical states, -- the values produced from each (upon calls to Random) should -- be identical. Check_Discrete_Values (Discrete_Generator_1, Discrete_Generator_2, Sub_Test => 3, Values_Should_Match => True); Check_Float_Values (Float_Generator_1, Float_Generator_2, Sub_Test => 3, Values_Should_Match => True); end Sub_Test_3; Sub_Test_4: -- Check that when the Function Reset uses different integer -- initiator values to reset two generators, the resulting random -- numbers and states are different. begin -- Reset the generators to different states. TC_Seed := Integer(Discrete_Package.Random(Discrete_Generator_1)); Discrete_Package.Reset(Gen => Discrete_Generator_1, Initiator => TC_Seed); -- Set the seed value to a different value for the second call -- to Reset. -- Note: A second call to Random could be made, as above, but that -- would not ensure that the resulting seed value was -- different from the first. if TC_Seed /= Integer'Last then TC_Seed := TC_Seed + 1; else TC_Seed := TC_Seed - 1; end if; Discrete_Package.Reset(Gen => Discrete_Generator_2, Initiator => TC_Seed); Float_Random.Reset(Float_Generator_1, 16#FF#); -- 255 Float_Random.Reset(Float_Generator_2, 2#1110_0000#); -- 224 -- Since the two float random generators are in different -- states, the bounded string images depicting their states should -- differ. Check_Discrete_State (Discrete_Generator_1, Discrete_Generator_2, Sub_Test => 4, States_Should_Match => False); Check_Float_State (Float_Generator_1, Float_Generator_2, Sub_Test => 4, States_Should_Match => False); -- Since the two discrete random generator objects were reset -- to different states, the values produced from each (upon calls -- to Random) should differ. Check_Discrete_Values (Discrete_Generator_1, Discrete_Generator_2, Sub_Test => 4, Values_Should_Match => False); Check_Float_Values (Float_Generator_1, Float_Generator_2, Sub_Test => 4, Values_Should_Match => False); end Sub_Test_4; exception when The_Error : others => Report.Failed ("The following exception was raised in the " & "Test_Block: " & Exception_Name(The_Error)); end Test_Block; Report.Result;end CXA5011;
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