📄 mypaintdoc.h
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// MyPaintDoc.h : interface of the CMyPaintDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MYPAINTDOC_H__E8AC9CA2_2ABA_4CB2_B0EB_2789D4B472CB__INCLUDED_)
#define AFX_MYPAINTDOC_H__E8AC9CA2_2ABA_4CB2_B0EB_2789D4B472CB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "afxtempl.h"
class Position;
class CEntity;
class CMyPaintDoc : public CDocument
{
protected: // create from serialization only
CMyPaintDoc();
DECLARE_DYNCREATE(CMyPaintDoc)
// Attributes
public:
CObList m_EntityList; // 图元对象链表
CObArray m_selectArray; // 选择集
CEntity* m_pPmtEntity; // 将被选中的图元(高亮显示)
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyPaintDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
virtual void DeleteContents();
//}}AFX_VIRTUAL
// Implementation
public:
void RemoveAllSelected(); // 清空选择集
BOOL IsSelected(CEntity* pEntity); // 判断某一图元对象是否被选中
void OnMouseMove(UINT nFlags, const Position& pos) ;
void OnLButtonDown(UINT nFlags, const Position& pos) ;
void Draw(CDC * pDC);
virtual ~CMyPaintDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CMyPaintDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYPAINTDOC_H__E8AC9CA2_2ABA_4CB2_B0EB_2789D4B472CB__INCLUDED_)
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