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This file describes in little detail the modifications to theObjective-C runtime needed to make it thread safe. First off, kudos to Galen Hunt who is the author of this great work.If you have an comments or just want to know where tosend me money to express your undying gratitude for threading theObjective-C runtime you can reach Galen at:	gchunt@cs.rochester.eduAny questions, comments, bug reports, etc. should send email either to theGCC bug account or to:	Scott Christley <scottc@net-community.com>* Sarray Threading:The most critical component of the Objective-C runtime is the sparse arraystructure (sarray).  Sarrays store object selectors and implementations.  Following in the tradition of the Objective-C runtime, my threadingsupport assumes that fast message dispatching is far more importantthan *ANY* and *ALL* other operations.  The message dispatching thususes *NO* locks on any kind.  In fact, if you look in sarray.h, youwill notice that the message dispatching has not been modified.Instead, I have modified the sarray management functions so that allupdates to the sarray data structure can be made in parallel willmessage dispatching.  To support concurrent message dispatching, no dynamically allocatedsarray data structures are freed while more than one thread isoperational.  Sarray data structures that are no longer in use arekept in a linked list of garbage and are released whenever the programis operating with a single thread.  The programmer can also flush the garbage list by calling sarray_remove_garbage when the programmer canensure that no message dispatching is taking place concurrently.  Theamount of un-reclaimed sarray garbage should normally be extremelysmall in a real program as sarray structures are freed only when usingthe "poseAs" functionality and early in program initialization, whichnormally occurs while the program is single threaded.******************************************************************************* Static Variables:The following variables are either statically or globally defined. This list does not include variables which are internal to implementation dependent versions of thread-*.c.The following threading designations are used:	SAFE   : Implicitly thread safe.	SINGLE : Must only be used in single thread mode.	MUTEX  : Protected by single global mutex objc_runtime_mutex.	UNUSED : Not used in the runtime.Variable Name:			Usage:  Defined:	Also used in:===========================	======	============	=====================__objc_class_hash		MUTEX	class.c__objc_class_links_resolved	UNUSED	class.c		runtime.h__objc_class_number		MUTEX	class.c__objc_dangling_categories	UNUSED	init.c__objc_module_list		MUTEX	init.c__objc_selector_array		MUTEX	selector.c__objc_selector_hash		MUTEX	selector.c__objc_selector_max_index	MUTEX	selector.c	sendmsg.c runtime.h__objc_selector_names		MUTEX	selector.c__objc_thread_exit_status	SAFE	thread.c__objc_uninstalled_dtable	MUTEX	sendmsg.c	selector.c_objc_load_callback		SAFE	init.c		objc-api.h_objc_lookup_class		SAFE	class.c		objc-api.h_objc_object_alloc		SINGLE	objects.c	objc-api.h_objc_object_copy		SINGLE	objects.c	objc-api.h_objc_object_dispose		SINGLE	objects.c	objc-api.hfrwd_sel			SAFE2	sendmsg.cidxsize				MUTEX	sarray.c	sendmsg.c sarray.hinitialize_sel			SAFE2	sendmsg.cnarrays				MUTEX	sarray.c	sendmsg.c sarray.hnbuckets			MUTEX	sarray.c	sendmsg.c sarray.hnindices			MUTEX	sarray.c	sarray.hprevious_constructors		SAFE1	init.cproto_class			SAFE1	init.cunclaimed_categories		MUTEX	init.cunclaimed_proto_list		MUTEX	init.cuninitialized_statics		MUTEX	init.cNotes:1) Initialized once in unithread mode.2) Initialized value will always be same, guaranteed by lock on selector    hash table.******************************************************************************* Frontend/Backend design:The design of the Objective-C runtime thread and mutex functions utilizes afrontend/backend implementation.The frontend, as characterized by the files thr.h and thr.c, is a setof platform independent structures and functions which represent theuser interface.  Objective-C programs should use these structures andfunctions for their thread and mutex work if they wish to maintain ahigh degree of portability across platforms.The backend is composed of a file with the necessary code to map the ObjCthread and mutex to a platform specific implementation.  For example, thefile thr-solaris.c contains the implementation for Solaris.If you are compiling libobjc as part of GCC, the thr-objc.c backend isalways used; this backend uses GCC's gthread code.  The thread systemis automatically configured when GCC is configured.  Important: makesure you configure GCC using `--enable-threads' if you want threads !  If you want to compile libobjc standalone, then you would need tomodify the configure.in and makefiles for it; and you need to pick anappropriate backend file for the target platform; you make this choiceby assigning the OBJC_THREAD_FILE make variable to the basename of thebackend file.  For example, OBJC_THREAD_FILE=thr-posix would indicatethat the generic posix backend file, thr-posix.c, should be compiledwith the ObjC runtime library.  If your platform does not supportthreads then you should specify the OBJC_THREAD_FILE=thr-singlebackend file to compile the ObjC runtime library without thread ormutex support; note that programs which rely upon the ObjC thread andmutex functions will compile and link correctly but attempting tocreate a thread or mutex will result in an error.  It is questionable whether it is really necessary to have both afrontend and backend function for all available functionality.  On theone hand, it provides a clear, consistent differentiation between whatis public and what is private with the downside of having the overheadof multiple functions calls.  For example, the function to have athread yield the processor is objc_thread_yield; in the currentimplementation this produces a function call set:objc_thread_yield()  ->  __objc_thread_yield()  ->  system yield functionThis has two extra function calls over calling the platform specific functionexplicitly, but the issue is whether only the overhead of a single functionis necessary.objc_thread_yield()  ->  system yield functionThis breaks the public/private dichotomy between the frontend/backendfor the sake of efficiency.  It is possible to just use a preprocessordefine so as to eliminate the extra function call:#define objc_thread_yield() __objc_thread_yield()This has the undesirable effect that if objc_thread_yield is actuallyturned into a function based upon future need; then ObjC programs whichaccess the thread functions would need to be recompiled versus justbeing relinked. ******************************************************************************* Threads:The thread system attempts to create multiple threads using whateveroperating system or library thread support is available.  It doesassume that all system functions are thread safe.  Notably this meansthat the system implementation of malloc and free must be thread safe.If a system has multiple processors, the threads are configured forfull parallel processing.* Backend initialization functions__objc_init_thread_system(void), int	Initialize the thread subsystem.  Called once by __objc_exec_class.	Return -1 if error otherwise return 0.__objc_close_thread_system(void), int	Closes the thread subsystem, not currently guaranteed to be called.	Return -1 if error otherwise return 0.****** Frontend thread functions* User programs should use these functions.objc_thread_detach(SEL selector, id object, id argument), objc_thread_t	Creates and detaches a new thread.  The new thread starts by	sending the given selector with a single argument to the	given object.objc_thread_set_priority(int priority), int	Sets a thread's relative priority within the program.  Valid	options are:		OBJC_THREAD_INTERACTIVE_PRIORITY	OBJC_THREAD_BACKGROUND_PRIORITY	OBJC_THREAD_LOW_PRIORITYobjc_thread_get_priority(void), int	Query a thread's priority.objc_thread_yield(void), void	Yields processor to another thread with equal or higher	priority.  It is up to the system scheduler to determine if	the processor is taken or not.objc_thread_exit(void), int	Terminates a thread.  If this is the last thread executing	then the program will terminate.objc_thread_id(void), int	Returns the current thread's id.objc_thread_set_data(void *value), int	Set a pointer to the thread's local storage.  Local storage is	thread specific.objc_thread_get_data(void), void *	Returns the pointer to the thread's local storage.****** Backend thread functions* User programs should *NOT* directly call these functions.__objc_thread_detach(void (*func)(void *arg), void *arg), objc_thread_t	Spawns a new thread executing func, called by objc_thread_detach.	Return NULL if error otherwise return thread id.__objc_thread_set_priority(int priority), int	Set the thread's priority, called by objc_thread_set_priority.	Return -1 if error otherwise return 0.__objc_thread_get_priority(void), int	Query a thread's priority, called by objc_thread_get_priority.	Return -1 if error otherwise return the priority.__objc_thread_yield(void), void	Yields the processor, called by objc_thread_yield.__objc_thread_exit(void), int	Terminates the thread, called by objc_thread_exit.	Return -1 if error otherwise function does not return.__objc_thread_id(void), objc_thread_t	Returns the current thread's id, called by objc_thread_id.	Return -1 if error otherwise return thread id.__objc_thread_set_data(void *value), int	Set pointer for thread local storage, called by objc_thread_set_data.	Returns -1 if error otherwise return 0.__objc_thread_get_data(void), void *	Returns the pointer to the thread's local storage.	Returns NULL if error, called by objc_thread_get_data.******************************************************************************* Mutexes:Mutexes can be locked recursively.  Each locked mutex remembersits owner (by thread id) and how many times it has been locked.  Thelast unlock on a mutex removes the system lock and allows otherthreads to access the mutex.****** Frontend mutex functions* User programs should use these functions.objc_mutex_allocate(void), objc_mutex_t	Allocates a new mutex.  Mutex is initially unlocked.	Return NULL if error otherwise return mutex pointer.objc_mutex_deallocate(objc_mutex_t mutex), int	Free a mutex.  Before freeing the mutex, makes sure that no	one else is using it.	Return -1 if error otherwise return 0.objc_mutex_lock(objc_mutex_t mutex), int	Locks a mutex.  As mentioned earlier, the same thread may call	this routine repeatedly.	Return -1 if error otherwise return 0.	objc_mutex_trylock(objc_mutex_t mutex), int	Attempts to lock a mutex.  If lock on mutex can be acquired 	then function operates exactly as objc_mutex_lock.	Return -1 if failed to acquire lock otherwise return 0.objc_mutex_unlock(objc_mutex_t mutex), int	Unlocks the mutex by one level.  Other threads may not acquire	the mutex until this thread has released all locks on it.	Return -1 if error otherwise return 0.****** Backend mutex functions* User programs should *NOT* directly call these functions.__objc_mutex_allocate(objc_mutex_t mutex), int	Allocates a new mutex, called by objc_mutex_allocate.	Return -1 if error otherwise return 0.__objc_mutex_deallocate(objc_mutex_t mutex), int	Free a mutex, called by objc_mutex_deallocate.	Return -1 if error otherwise return 0.__objc_mutex_lock(objc_mutex_t mutex), int	Locks a mutex, called by objc_mutex_lock.	Return -1 if error otherwise return 0.	__objc_mutex_trylock(objc_mutex_t mutex), int	Attempts to lock a mutex, called by objc_mutex_trylock.	Return -1 if failed to acquire lock or error otherwise return 0.__objc_mutex_unlock(objc_mutex_t mutex), int	Unlocks the mutex, called by objc_mutex_unlock.	Return -1 if error otherwise return 0.******************************************************************************* Condition Mutexes:Mutexes can be locked recursively.  Each locked mutex remembersits owner (by thread id) and how many times it has been locked.  Thelast unlock on a mutex removes the system lock and allows otherthreads to access the mutex.** Frontend condition mutex functions* User programs should use these functions.*objc_condition_allocate(void), objc_condition_t 	Allocate a condition mutex.	Return NULL if error otherwise return condition pointer.objc_condition_deallocate(objc_condition_t condition), int	Deallocate a condition. Note that this includes an implicit	condition_broadcast to insure that waiting threads have the 	opportunity to wake.  It is legal to dealloc a condition only	if no other thread is/will be using it. Does NOT check for	other threads waiting but just wakes them up.	Return -1 if error otherwise return 0.objc_condition_wait(objc_condition_t condition, objc_mutex_t mutex), int	Wait on the condition unlocking the mutex until objc_condition_signal()	or objc_condition_broadcast() are called for the same condition. The	given mutex *must* have the depth 1 so that it can be unlocked	here, for someone else can lock it and signal/broadcast the condition.	The mutex is used to lock access to the shared data that make up the	"condition" predicate.	Return -1 if error otherwise return 0.	objc_condition_broadcast(objc_condition_t condition), int	Wake up all threads waiting on this condition. It is recommended that 	the called would lock the same mutex as the threads in	objc_condition_wait before changing the "condition predicate"	and make this call and unlock it right away after this call.	Return -1 if error otherwise return 0.objc_condition_signal(objc_condition_t condition), int	Wake up one thread waiting on this condition.	Return -1 if error otherwise return 0.** Backend condition mutex functions* User programs should *NOT* directly call these functions.*__objc_condition_allocate(objc_condition_t condition), int	Allocate a condition mutex, called by objc_condition_allocate.	Return -1 if error otherwise return 0.__objc_condition_deallocate(objc_condition_t condition), int	Deallocate a condition, called by objc_condition_deallocate.	Return -1 if error otherwise return 0.__objc_condition_wait(objc_condition_t condition, objc_mutex_t mutex), int	Wait on the condition, called by objc_condition_wait.	Return -1 if error otherwise return 0 when condition is met.	__objc_condition_broadcast(objc_condition_t condition), int	Wake up all threads waiting on this condition.	Called by objc_condition_broadcast.	Return -1 if error otherwise return 0.__objc_condition_signal(objc_condition_t condition), int	Wake up one thread waiting on this condition.	Called by objc_condition_signal.	Return -1 if error otherwise return 0.

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