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📄 plugincamerarotate.as

📁 FlashEd 0.2 是个游戏引擎包
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//class pluginCameraRotate {    var cam    var steps = 50    var fps = 12    var timer    var pivot    var aFx    var aFy    var aFz    var aSx    var aSy    var aSz        var stepActual    var modo    function pluginCameraRotate(){    }    function onAdd(c){	cam = c    }    function onRemove(){	stop()	cam = null    }    function start(sx,sy,p){	//aFx = ax	//aFy = ay	//aFz = az	aSx = sx	aSy = sy	//aSz = aFz/steps	pivot = p	stepActual = 1	modo = "normal"	timer = setInterval(this, "run", 1000/fps)    }    function startTimer(ax,ay,p,s){	aFx = ax	aFy = ay	//aFz = az	steps = s	aSx = aFx/steps	aSy = aFy/steps	//aSz = aFz/steps	pivot = p	stepActual = 1	modo = "timer"	timer = setInterval(this, "run", 1000/fps)    }    function stop(){	clearInterval(timer)    }    function run(){	//var dist3d = Math.sqrt(dif.x*dif.x+dif.y*dif.y+dif.z*dif.z);	//	//toma la posicion del pivot	//trabaja primero sobre el eje x,z	//toma la distancia	//rota el eje x,z de la camara	//	//trabaja sobre el eje y,z	//toma la distancia	//rota el eje z,y de la camara	var pco = pivot.getCoordinates()	var cco = cam.getCoordinates()	var rx = aSx*Math.PI/180	var ry = aSy*Math.PI/180	var xsin = Math.sin(rx)	var xcos = Math.cos(rx)	var ysin = Math.sin(ry)	var ycos = Math.cos(ry)	var z = cco.z - pco.z	var x = cco.x - pco.x	var y = cco.y - pco.y	//x	var zT = xcos*z-xsin*y	var yT = xcos*y+ xsin*z	//y	var xT = ycos*x-ysin*zT	var zT = ycos *zT + ysin*x	cam.setCoordinates(pco.x+xT,pco.y+yT,pco.z+zT)	if(modo=="timer"){	    stepActual++	    if(stepActual>=steps){		this.stop()		this.onTimer()	    }	}    }    //evento    function onTimer(){    }}

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