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📄 coord.as

📁 FlashEd 0.2 是个游戏引擎包
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/*******************ENGLISHproject: 3d engineby: ivan ivanoff (www.i2off.org)based on the work made by : stuart schoneveld (www.illogicz.com) email: avatar@i2off.orgapologies:	to my wife and kids for supporting me.	to jorge, valerialaura & mariano, for bothering them all the time.	thx to valerialaura for the english translation--------------------ABOUT THIS CLASSit controls the position of a given point when a model rotates or moves--------------------HOW TO USE-when you instance this class you have to pass it the position it will have on the three axismodel.addCoord(new Coord(50,50, 0))///////////////////////////////ESPANOLproyecto: engine 3dpor: ivan ivanoff (www.i2off.org)basado en el trabajo de: stuart schoneveld (www.illogicz.com) email: avatar@i2off.orgperdones:	A mi mujer e hijos por aguantar.	A jorge, valeria y mariano, por joderlos a cada rato.	--------------------ACERCA DE ESTA CLASEEsta lleva el control de posicion de un punto determinado cuando rota o se mueve un modelo.--------------------MODO DE USO-cuando se construye una instancia de esta clase hay que pasarle como parametro la posicion sobre cada uno de los ejespor ejemplo:model.addCoord(new Coord(50,50, 0))*******************/class Coord {	var x	var y	var z	var mx	var my	var mz	var wx	var wy	var wz	var xsin	var xcos	var ysin	var ycos	var parent:Object	var _id //se lo entrega el model cuando da el add	function Coord (xp,yp,zp) {		x = xp		y = yp		z = zp	}	function modelMoved () {		 var p = parent		 setWorldCoordinates(p.x+mx,p.y+my,p.z+mz)	}	function modelRotated () {		var p = parent		setRotation(p.xrot, p.yrot)	}	function update (){		modelRotated()	}	function setCoordinates (px,py,pz) {		x = px		y = py		z = pz		setRotation(parent.xrot, parent.yrot);	}	function getCoordinates () {		return {x:x,y:y,z:z}	}	function setModelCoordinates (px,py,pz) {		mx = px		my = py		mz = pz		var p = parent		setWorldCoordinates(p.x+px,p.y+py, p.z+pz)	}	function getModelCoordinates () {		return {x:mx,y:my, z:mz}	}	function setWorldCoordinates (px,py,pz) {		wx = px		wy = py		wz = pz	}	function setRotation (rx,ry) {		//var xsin = Math.sin(x);	   //var xcos = Math.cos(x);	//var ysin = Math.sin(y);	//var ycos = Math.cos(y);	//x	//var z = xcos * this.z - xsin * this.y;	//var y = xcos * this.y + xsin * this.z;	// y	//var x = ycos * this.x - ysin * z;	//var z = ycos * z + ysin * this.x;		xsin = Math.sin(rx)		xcos = Math.cos(rx)		ysin = Math.sin(ry)		ycos = Math.cos(ry)		//x		var zT = xcos*z-xsin*y		var yT = xcos*y+ xsin*z		//y		var xT = ycos*x-ysin*zT		var zT = ycos *zT + ysin*x		setModelCoordinates(xT,yT,zT)	}}

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