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📄 object.java

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/* java.lang.Object - The universal superclass in Java   Copyright (C) 1998, 1999, 2000, 2001, 2002, 2004   Free Software Foundation, Inc.This file is part of GNU Classpath.GNU Classpath is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2, or (at your option)any later version. GNU Classpath is distributed in the hope that it will be useful, butWITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNUGeneral Public License for more details.You should have received a copy of the GNU General Public Licensealong with GNU Classpath; see the file COPYING.  If not, write to theFree Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA02110-1301 USA.Linking this library statically or dynamically with other modules ismaking a combined work based on this library.  Thus, the terms andconditions of the GNU General Public License cover the wholecombination.As a special exception, the copyright holders of this library give youpermission to link this library with independent modules to produce anexecutable, regardless of the license terms of these independentmodules, and to copy and distribute the resulting executable underterms of your choice, provided that you also meet, for each linkedindependent module, the terms and conditions of the license of thatmodule.  An independent module is a module which is not derived fromor based on this library.  If you modify this library, you may extendthis exception to your version of the library, but you are notobligated to do so.  If you do not wish to do so, delete thisexception statement from your version. */package java.lang;/* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3 * "The Java Language Specification", ISBN 0-201-63451-1 * plus online API docs for JDK 1.2 beta from http://www.javasoft.com. * plus gcj compiler sources (to determine object layout) * Status:  Complete to version 1.1 *//** * Object is the ultimate superclass of every class * (excepting interfaces).  When you define a class that * does not extend any other class, it implicitly extends * java.lang.Object.  Also, an anonymous class based on * an interface will extend Object. * * <p>It provides general-purpose methods that every single * Object, regardless of race, sex or creed, implements. * All of the public methods may be invoked on arrays or * interfaces.  The protected methods <code>clone</code> * and <code>finalize</code> are not accessible on arrays * or interfaces, but all array types have a public version * of <code>clone</code> which is accessible. * * @author John Keiser * @author Eric Blake (ebb9@email.byu.edu) * @author Tom Tromey (tromey@cygnus.com) */public class Object{  /**   * Called on an object by the Virtual Machine at most once,   * at some point after the Object is determined unreachable   * but before it is destroyed. You would think that this   * means it eventually is called on every Object, but this is   * not necessarily the case.  If execution terminates   * abnormally, garbage collection does not always happen.   * Thus you cannot rely on this method to always work.   * For finer control over garbage collection, use references   * from the {@link java.lang.ref} package.   *   * <p>Virtual Machines are free to not call this method if   * they can determine that it does nothing important; for   * example, if your class extends Object and overrides   * finalize to do simply <code>super.finalize()</code>.   *   * <p>finalize() will be called by a {@link Thread} that has no   * locks on any Objects, and may be called concurrently.   * There are no guarantees on the order in which multiple   * objects are finalized.  This means that finalize() is   * usually unsuited for performing actions that must be   * thread-safe, and that your implementation must be   * use defensive programming if it is to always work.   *   * <p>If an Exception is thrown from finalize() during garbage   * collection, it will be patently ignored and the Object will   * still be destroyed.   *   * <p>It is allowed, although not typical, for user code to call   * finalize() directly.  User invocation does not affect whether   * automatic invocation will occur.  It is also permitted,   * although not recommended, for a finalize() method to "revive"   * an object by making it reachable from normal code again.   *   * <p>Unlike constructors, finalize() does not get called   * for an object's superclass unless the implementation   * specifically calls <code>super.finalize()</code>.   *   * <p>The default implementation does nothing.   *   * @throws Throwable permits a subclass to throw anything in an   *         overridden version; but the default throws nothing   * @see System#gc()   * @see System#runFinalizersOnExit(boolean)   * @see java.lang.ref   */  // This must come first.  See _JvObjectPrefix in Object.h.  protected void finalize () throws Throwable  {  }  /**   * Returns the runtime {@link Class} of this Object.   *   * <p>The class object can also be obtained without a runtime   * instance by using the class literal, as in:   * <code>Foo.class</code>.  Notice that the class literal   * also works on primitive types, making it useful for   * reflection purposes.   *   * @return the class of this Object   */  public final native Class getClass();  /**   * Get a value that represents this Object, as uniquely as   * possible within the confines of an int.   *   * <p>There are some requirements on this method which   * subclasses must follow:<br>   *   * <ul>   * <li>Semantic equality implies identical hashcodes.  In other   *     words, if <code>a.equals(b)</code> is true, then   *     <code>a.hashCode() == b.hashCode()</code> must be as well.   *     However, the reverse is not necessarily true, and two   *     objects may have the same hashcode without being equal.</li>   * <li>It must be consistent.  Whichever value o.hashCode()   *     returns on the first invocation must be the value   *     returned on all later invocations as long as the object   *     exists.  Notice, however, that the result of hashCode may   *     change between separate executions of a Virtual Machine,   *     because it is not invoked on the same object.</li>   * </ul>   *   * <p>Notice that since <code>hashCode</code> is used in   * {@link java.util.Hashtable} and other hashing classes,   * a poor implementation will degrade the performance of hashing   * (so don't blindly implement it as returning a constant!). Also,   * if calculating the hash is time-consuming, a class may consider   * caching the results.   *   * <p>The default implementation returns   * <code>System.identityHashCode(this)</code>   *   * @return the hash code for this Object   * @see #equals(Object)   * @see System#identityHashCode(Object)   */  public native int hashCode();  /**   * Wakes up one of the {@link Thread}s that has called   * <code>wait</code> on this Object.  Only the owner   * of a lock on this Object may call this method.  This lock   * is obtained by a <code>synchronized</code> method or statement.   *   * <p>The Thread to wake up is chosen arbitrarily.  The   * awakened thread is not guaranteed to be the next thread   * to actually obtain the lock on this object.   *   * <p>This thread still holds a lock on the object, so it is   * typical to release the lock by exiting the synchronized   * code, calling wait(), or calling {@link Thread#sleep()}, so   * that the newly awakened thread can actually resume.  The   * awakened thread will most likely be awakened with an   * {@link InterruptedException}, but that is not guaranteed.   *   * @throws IllegalMonitorStateException if this Thread   *         does not own the lock on the Object   * @see #notifyAll()   * @see #wait()   * @see #wait(long)   * @see #wait(long, int)   * @see Thread   */  public final native void notify();    /**   * Wakes up all of the {@link Thread}s that have called   * <code>wait</code> on this Object.  Only the owner   * of a lock on this Object may call this method.  This lock   * is obtained by a <code>synchronized</code> method or statement.   *   * <p>There are no guarantees as to which thread will next   * obtain the lock on the object.   *   * <p>This thread still holds a lock on the object, so it is   * typical to release the lock by exiting the synchronized   * code, calling wait(), or calling {@link Thread#sleep()}, so   * that one of the newly awakened threads can actually resume.   * The resuming thread will most likely be awakened with an   * {@link InterruptedException}, but that is not guaranteed.   *   * @throws IllegalMonitorStateException if this Thread   *         does not own the lock on the Object   * @see #notify()   * @see #wait()   * @see #wait(long)   * @see #wait(long, int)   * @see Thread   */  public final native void notifyAll();  /**   * Waits a specified amount of time (or indefinitely if   * the time specified is 0) for someone to call notify()   * or notifyAll() on this Object, waking up this Thread.   *   * <p>The Thread that calls wait must have a lock on this Object,   * obtained by a <code>synchronized</code> method or statement.   * After calling wait, the thread loses the lock on this   * object until the method completes (abruptly or normally),   * at which time it regains the lock.  All locks held on   * other objects remain in force, even though the thread is   * inactive. Therefore, caution must be used to avoid deadlock.   *   * <p>Usually, this call will complete normally if the time   * expires, or abruptly with {@link InterruptedException}   * if another thread called notify, but neither result   * is guaranteed.   *   * <p>The waiting period is nowhere near as precise as   * nanoseconds; considering that even wait(int) is inaccurate,   * how much can you expect?  But on supporting   * implementations, this offers somewhat more granularity   * than milliseconds.   *   * @param ms the number of milliseconds to wait (1,000   *        milliseconds = 1 second)   * @param ns the number of nanoseconds to wait over and   *        above ms (1,000,000 nanoseconds = 1 millisecond)   * @throws IllegalArgumentException if ms &lt; 0 or ns is not   *         in the range 0 to 999,999   * @throws IllegalMonitorStateException if this Thread   *         does not own a lock on this Object   * @throws InterruptedException if some other Thread   *         interrupts this Thread   * @see #notify()   * @see #notifyAll()   * @see #wait()

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