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📄 component.java

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  /**   * The serialization version for this class. Currently at version 4.   *   * XXX How do we handle prior versions?   *   * @serial the serialization version   */  int componentSerializedDataVersion = 4;  /**   * The accessible context associated with this component. This is only set   * by subclasses.   *   * @see #getAccessibleContext()   * @serial the accessibility context   * @since 1.2   */  AccessibleContext accessibleContext;  // Guess what - listeners are special cased in serialization. See  // readObject and writeObject.  /** Component listener chain. */  transient ComponentListener componentListener;  /** Focus listener chain. */  transient FocusListener focusListener;  /** Key listener chain. */  transient KeyListener keyListener;  /** Mouse listener chain. */  transient MouseListener mouseListener;  /** Mouse motion listener chain. */  transient MouseMotionListener mouseMotionListener;  /**   * Mouse wheel listener chain.   *   * @since 1.4   */  transient MouseWheelListener mouseWheelListener;  /**   * Input method listener chain.   *   * @since 1.2   */  transient InputMethodListener inputMethodListener;  /**   * Hierarcy listener chain.   *   * @since 1.3   */  transient HierarchyListener hierarchyListener;  /**   * Hierarcy bounds listener chain.   *   * @since 1.3   */  transient HierarchyBoundsListener hierarchyBoundsListener;  // Anything else is non-serializable, and should be declared "transient".  /** The parent. */  transient Container parent;  /** The associated native peer. */  transient ComponentPeer peer;  /** The preferred component orientation. */  transient ComponentOrientation orientation = ComponentOrientation.UNKNOWN;  /**   * The associated graphics configuration.   *   * @since 1.4   */  transient GraphicsConfiguration graphicsConfig;  /**   * The buffer strategy for repainting.   *   * @since 1.4   */  transient BufferStrategy bufferStrategy;  /**   * true if requestFocus was called on this component when its   * top-level ancestor was not focusable.   */  private transient FocusEvent pendingFocusRequest = null;  /**   * The system properties that affect image updating.   */  private static transient boolean incrementalDraw;  private static transient Long redrawRate;  static  {    incrementalDraw = Boolean.getBoolean ("awt.image.incrementalDraw");    redrawRate = Long.getLong ("awt.image.redrawrate");  }  // Public and protected API.  /**   * Default constructor for subclasses. When Component is extended directly,   * it forms a lightweight component that must be hosted in an opaque native   * container higher in the tree.   */  protected Component()  {    // Nothing to do here.  }  /**   * Returns the name of this component.   *   * @return the name of this component   * @see #setName(String)   * @since 1.1   */  public String getName()  {    if (name == null && ! nameExplicitlySet)      name = generateName();    return name;  }  /**   * Sets the name of this component to the specified name.   *   * @param name the new name of this component   * @see #getName()   * @since 1.1   */  public void setName(String name)  {    nameExplicitlySet = true;    this.name = name;  }  /**   * Returns the parent of this component.   *   * @return the parent of this component   */  public Container getParent()  {    return parent;  }  /**   * Returns the native windowing system peer for this component. Only the   * platform specific implementation code should call this method.   *   * @return the peer for this component   * @deprecated user programs should not directly manipulate peers; use   *             {@link #isDisplayable()} instead   */  // Classpath's Gtk peers rely on this.  public ComponentPeer getPeer()  {    return peer;  }  /**   * Set the associated drag-and-drop target, which receives events when this   * is enabled.   *   * @param dt the new drop target   * @see #isEnabled()   */  public void setDropTarget(DropTarget dt)  {    this.dropTarget = dt;  }  /**   * Gets the associated drag-and-drop target, if there is one.   *   * @return the drop target   */  public DropTarget getDropTarget()  {    return dropTarget;  }  /**   * Returns the graphics configuration of this component, if there is one.   * If it has not been set, it is inherited from the parent.   *   * @return the graphics configuration, or null   * @since 1.3   */  public GraphicsConfiguration getGraphicsConfiguration()  {    return getGraphicsConfigurationImpl();  }  /**   * Returns the object used for synchronization locks on this component   * when performing tree and layout functions.   *   * @return the synchronization lock for this component   */  public final Object getTreeLock()  {    return treeLock;  }  /**   * Returns the toolkit in use for this component. The toolkit is associated   * with the frame this component belongs to.   *   * @return the toolkit for this component   */  public Toolkit getToolkit()  {    if (peer != null)      {        Toolkit tk = peer.getToolkit();        if (tk != null)          return tk;      }    // Get toolkit for lightweight component.    if (parent != null)      return parent.getToolkit();    return Toolkit.getDefaultToolkit();  }  /**   * Tests whether or not this component is valid. A invalid component needs   * to have its layout redone.   *   * @return true if this component is valid   * @see #validate()   * @see #invalidate()   */  public boolean isValid()  {    return valid;  }  /**   * Tests if the component is displayable. It must be connected to a native   * screen resource.  This reduces to checking that peer is not null.  A    * containment  hierarchy is made displayable when a window is packed or    * made visible.   *   * @return true if the component is displayable   * @see Container#add(Component)   * @see Container#remove(Component)   * @see Window#pack()   * @see Window#show()   * @see Window#dispose()   * @since 1.2   */  public boolean isDisplayable()  {    return peer != null;  }  /**   * Tests whether or not this component is visible. Except for top-level   * frames, components are initially visible.   *   * @return true if the component is visible   * @see #setVisible(boolean)   */  public boolean isVisible()  {    return visible;  }  /**   * Tests whether or not this component is actually being shown on   * the screen. This will be true if and only if it this component is   * visible and its parent components are all visible.   *   * @return true if the component is showing on the screen   * @see #setVisible(boolean)   */  public boolean isShowing()  {    if (! visible || peer == null)      return false;    return parent == null ? false : parent.isShowing();  }  /**   * Tests whether or not this component is enabled. Components are enabled   * by default, and must be enabled to receive user input or generate events.   *   * @return true if the component is enabled   * @see #setEnabled(boolean)   */  public boolean isEnabled()  {    return enabled;  }  /**   * Enables or disables this component. The component must be enabled to   * receive events (except that lightweight components always receive mouse   * events).   *   * @param enabled true to enable this component   *    * @see #isEnabled()   * @see #isLightweight()   *    * @since 1.1   */  public void setEnabled(boolean enabled)  {    enable(enabled);  }  /**   * Enables this component.   *   * @deprecated use {@link #setEnabled(boolean)} instead   */  public void enable()  {    this.enabled = true;    if (peer != null)      peer.setEnabled (true);  }  /**   * Enables or disables this component.   *   * @param enabled true to enable this component   *    * @deprecated use {@link #setEnabled(boolean)} instead   */  public void enable(boolean enabled)  {    if (enabled)      enable();    else      disable();  }  /**   * Disables this component.   *   * @deprecated use {@link #setEnabled(boolean)} instead   */  public void disable()  {    this.enabled = false;    if (peer != null)      peer.setEnabled (false);  }  /**   * Checks if this image is painted to an offscreen image buffer that is   * later copied to screen (double buffering reduces flicker). This version   * returns false, so subclasses must override it if they provide double   * buffering.   *   * @return true if this is double buffered; defaults to false   */  public boolean isDoubleBuffered()  {    return false;  }  /**   * Enables or disables input method support for this component. By default,   * components have this enabled. Input methods are given the opportunity   * to process key events before this component and its listeners.   *   * @param enable true to enable input method processing   * @see #processKeyEvent(KeyEvent)   * @since 1.2   */  public void enableInputMethods(boolean enable)  {    if (enable)      eventMask |= AWTEvent.INPUT_ENABLED_EVENT_MASK;    else      eventMask &= ~AWTEvent.INPUT_ENABLED_EVENT_MASK;  }  /**   * Makes this component visible or invisible. Note that it wtill might   * not show the component, if a parent is invisible.   *   * @param visible true to make this component visible   *    * @see #isVisible()   *    * @since 1.1   */  public void setVisible(boolean visible)  {    // Inspection by subclassing shows that Sun's implementation calls    // show(boolean) which then calls show() or hide(). It is the show()    // method that is overriden in subclasses like Window.    show(visible);  }  /**   * Makes this component visible on the screen.   *   * @deprecated use {@link #setVisible(boolean)} instead   */  public void show()  {    // We must set visible before showing the peer.  Otherwise the    // peer could post paint events before visible is true, in which    // case lightweight components are not initially painted --    // Container.paint first calls isShowing () before painting itself    // and its children.    if(!isVisible())      {        this.visible = true;        // Avoid NullPointerExceptions by creating a local reference.        ComponentPeer currentPeer=peer;        if (currentPeer != null)            currentPeer.setVisible(true);        // The JDK repaints the component before invalidating the parent.        // So do we.        if (isShowing())          repaint();        // Invalidate the parent if we have one. The component itself must        // not be invalidated. We also avoid NullPointerException with        // a local reference here.        Container currentParent = parent;        if (currentParent != null)          currentParent.invalidate();        ComponentEvent ce =          new ComponentEvent(this,ComponentEvent.COMPONENT_SHOWN);        getToolkit().getSystemEventQueue().postEvent(ce);      }  }  /**   * Makes this component visible or invisible.   *   * @param visible true to make this component visible   *    * @deprecated use {@link #setVisible(boolean)} instead   */  public void show(boolean visible)  {    if (visible)      show();    else      hide();  }  /**   * Hides this component so that it is no longer shown on the screen.   *   * @deprecated use {@link #setVisible(boolean)} instead

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