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📄 swingutilities.java

📁 gcc的组建
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    return (Container) comp;  }  /**   * Returns the first ancestor of <code>comp</code> that is a {@link Window}   * or <code>null</code> if <code>comp</code> is not contained in a   * {@link Window}.   *   * This is equivalent to calling   * <code>getAncestorOfClass(Window, comp)</code> or   * <code>windowForComponent(comp)</code>.   *   * @param comp the component for which we are searching the ancestor Window   *   * @return the first ancestor Window of <code>comp</code> or   *     <code>null</code> if <code>comp</code> is not contained in a Window   */  public static Window getWindowAncestor(Component comp)  {    return (Window) getAncestorOfClass(Window.class, comp);  }  /**   * Equivalent to calling <code>getAncestorOfClass(Window, comp)</code>.   *   * @param comp The component to search for an ancestor window    *   * @return An ancestral window, or <code>null</code> if none exists   */  public static Window windowForComponent(Component comp)  {    return (Window) getAncestorOfClass(Window.class, comp);  }  /**   * Returns the "root" of the component tree containint <code>comp</code>   * The root is defined as either the <em>least</em> ancestor of   * <code>comp</code> which is a {@link Window}, or the <em>greatest</em>   * ancestor of <code>comp</code> which is a {@link Applet} if no {@link   * Window} ancestors are found.   *   * @param comp The component to search for a root   *   * @return The root of the component's tree, or <code>null</code>   */  public static Component getRoot(Component comp)  {    Applet app = null;    Window win = null;    while (comp != null)      {        if (win == null && comp instanceof Window)          win = (Window) comp;        else if (comp instanceof Applet)          app = (Applet) comp;        comp = comp.getParent();      }    if (win != null)      return win;    else      return app;  }  /**   * Return true if a descends from b, in other words if b is an   * ancestor of a.   *   * @param a The child to search the ancestry of   * @param b The potential ancestor to search for   *   * @return true if a is a descendent of b, false otherwise   */  public static boolean isDescendingFrom(Component a, Component b)  {    while (true)      {        if (a == null || b == null)          return false;        if (a == b)          return true;        a = a.getParent();      }  }  /**   * Returns the deepest descendent of parent which is both visible and   * contains the point <code>(x,y)</code>. Returns parent when either   * parent is not a container, or has no children which contain   * <code>(x,y)</code>. Returns <code>null</code> when either   * <code>(x,y)</code> is outside the bounds of parent, or parent is   * <code>null</code>.   *    * @param parent The component to search the descendents of   * @param x Horizontal coordinate to search for   * @param y Vertical coordinate to search for   *   * @return A component containing <code>(x,y)</code>, or   * <code>null</code>   *   * @see java.awt.Container#findComponentAt(int, int)   */  public static Component getDeepestComponentAt(Component parent, int x, int y)  {    if (parent == null || (! parent.contains(x, y)))      return null;    if (! (parent instanceof Container))      return parent;    Container c = (Container) parent;    return c.findComponentAt(x, y);  }  /**   * Converts a point from a component's local coordinate space to "screen"   * coordinates (such as the coordinate space mouse events are delivered   * in). This operation is equivalent to translating the point by the   * location of the component (which is the origin of its coordinate   * space).   *   * @param p The point to convert   * @param c The component which the point is expressed in terms of   *   * @see #convertPointFromScreen   */  public static void convertPointToScreen(Point p, Component c)  {    Point c0 = c.getLocationOnScreen();    p.translate(c0.x, c0.y);  }  /**   * Converts a point from "screen" coordinates (such as the coordinate   * space mouse events are delivered in) to a component's local coordinate   * space. This operation is equivalent to translating the point by the   * negation of the component's location (which is the origin of its   * coordinate space).   *   * @param p The point to convert   * @param c The component which the point should be expressed in terms of   */  public static void convertPointFromScreen(Point p, Component c)  {    Point c0 = c.getLocationOnScreen();    p.translate(-c0.x, -c0.y);  }  /**   * Converts a point <code>(x,y)</code> from the coordinate space of one   * component to another. This is equivalent to converting the point from   * <code>source</code> space to screen space, then back from screen space   * to <code>destination</code> space. If exactly one of the two   * Components is <code>null</code>, it is taken to refer to the root   * ancestor of the other component. If both are <code>null</code>, no   * transformation is done.   *   * @param source The component which the point is expressed in terms of   * @param x Horizontal coordinate of point to transform   * @param y Vertical coordinate of point to transform   * @param destination The component which the return value will be   * expressed in terms of   *   * @return The point <code>(x,y)</code> converted from the coordinate space of the   * source component to the coordinate space of the destination component   *   * @see #convertPointToScreen   * @see #convertPointFromScreen   * @see #convertRectangle   * @see #getRoot   */  public static Point convertPoint(Component source, int x, int y,                                   Component destination)  {    Point pt = new Point(x, y);    if (source == null && destination == null)      return pt;    if (source == null)      source = getRoot(destination);    if (destination == null)      destination = getRoot(source);    if (source.isShowing() && destination.isShowing())      {        convertPointToScreen(pt, source);        convertPointFromScreen(pt, destination);      }    return pt;  }    public static Point convertPoint(Component source, Point aPoint, Component destination)  {    return convertPoint(source, aPoint.x, aPoint.y, destination);  }  /**   * Converts a rectangle from the coordinate space of one component to   * another. This is equivalent to converting the rectangle from   * <code>source</code> space to screen space, then back from screen space   * to <code>destination</code> space. If exactly one of the two   * Components is <code>null</code>, it is taken to refer to the root   * ancestor of the other component. If both are <code>null</code>, no   * transformation is done.   *   * @param source The component which the rectangle is expressed in terms of   * @param rect The rectangle to convert   * @param destination The component which the return value will be   * expressed in terms of   *   * @return A new rectangle, equal in size to the input rectangle, but   * with its position converted from the coordinate space of the source   * component to the coordinate space of the destination component   *   * @see #convertPointToScreen   * @see #convertPointFromScreen   * @see #convertPoint(Component, int, int, Component)   * @see #getRoot   */  public static Rectangle convertRectangle(Component source,                                           Rectangle rect,                                           Component destination)  {    Point pt = convertPoint(source, rect.x, rect.y, destination);    return new Rectangle(pt.x, pt.y, rect.width, rect.height);  }  /**   * Convert a mouse event which refrers to one component to another.  This   * includes changing the mouse event's coordinate space, as well as the   * source property of the event. If <code>source</code> is   * <code>null</code>, it is taken to refer to <code>destination</code>'s   * root component. If <code>destination</code> is <code>null</code>, the   * new event will remain expressed in <code>source</code>'s coordinate   * system.   *   * @param source The component the mouse event currently refers to   * @param sourceEvent The mouse event to convert   * @param destination The component the new mouse event should refer to   *   * @return A new mouse event expressed in terms of the destination   * component's coordinate space, and with the destination component as   * its source   *   * @see #convertPoint(Component, int, int, Component)   */  public static MouseEvent convertMouseEvent(Component source,                                             MouseEvent sourceEvent,                                             Component destination)  {    Point newpt = convertPoint(source, sourceEvent.getX(), sourceEvent.getY(),                               destination);    return new MouseEvent(destination, sourceEvent.getID(),                          sourceEvent.getWhen(), sourceEvent.getModifiersEx(),                          newpt.x, newpt.y, sourceEvent.getClickCount(),                          sourceEvent.isPopupTrigger(), sourceEvent.getButton());  }  /**   * Recursively walk the component tree under <code>comp</code> calling   * <code>updateUI</code> on each {@link JComponent} found. This causes   * the entire tree to re-initialize its UI delegates.   *   * @param comp The component to walk the children of, calling <code>updateUI</code>   */  public static void updateComponentTreeUI(Component comp)  {    if (comp == null)      return;        if (comp instanceof Container)      {        Component[] children = ((Container)comp).getComponents();        for (int i = 0; i < children.length; ++i)          updateComponentTreeUI(children[i]);      }    if (comp instanceof JComponent)      ((JComponent)comp).updateUI();  }  /**   * <p>Layout a "compound label" consisting of a text string and an icon   * which is to be placed near the rendered text. Once the text and icon   * are laid out, the text rectangle and icon rectangle parameters are   * altered to store the calculated positions.</p>   *   * <p>The size of the text is calculated from the provided font metrics   * object.  This object should be the metrics of the font you intend to   * paint the label with.</p>   *   * <p>The position values control where the text is placed relative to   * the icon. The horizontal position value should be one of the constants   * <code>LEADING</code>, <code>TRAILING</code>, <code>LEFT</code>,   * <code>RIGHT</code> or <code>CENTER</code>. The vertical position value   * should be one fo the constants <code>TOP</code>, <code>BOTTOM</code>   * or <code>CENTER</code>.</p>   *   * <p>The text-icon gap value controls the number of pixels between the   * icon and the text.</p>   *   * <p>The alignment values control where the text and icon are placed, as   * a combined unit, within the view rectangle. The horizontal alignment   * value should be one of the constants <code>LEADING</code>,   * <code>TRAILING</code>, <code>LEFT</code>, <code>RIGHT</code> or   * <code>CENTER</code>. The vertical alignment valus should be one of the   * constants <code>TOP</code>, <code>BOTTOM</code> or   * <code>CENTER</code>.</p>   *   * <p>If the <code>LEADING</code> or <code>TRAILING</code> constants are   * given for horizontal alignment or horizontal text position, they are   * interpreted relative to the provided component's orientation property,   * a constant in the {@link java.awt.ComponentOrientation} class. For   * example, if the component's orientation is <code>LEFT_TO_RIGHT</code>,   * then the <code>LEADING</code> value is a synonym for <code>LEFT</code>   * and the <code>TRAILING</code> value is a synonym for   * <code>RIGHT</code></p>   *   * <p>If the text and icon are equal to or larger than the view   * rectangle, the horizontal and vertical alignment values have no   * affect.</p>   *   * @param c A component used for its orientation value   * @param fm The font metrics used to measure the text   * @param text The text to place in the compound label   * @param icon The icon to place next to the text   * @param verticalAlignment The vertical alignment of the label relative   * to its component   * @param horizontalAlignment The horizontal alignment of the label   * relative to its component   * @param verticalTextPosition The vertical position of the label's text   * relative to its icon   * @param horizontalTextPosition The horizontal position of the label's   * text relative to its icon   * @param viewR The view rectangle, specifying the area which layout is   * constrained to   * @param iconR A rectangle which is modified to hold the laid-out   * position of the icon   * @param textR A rectangle which is modified to hold the laid-out   * position of the text   * @param textIconGap The distance between text and icon   *   * @return The string of characters, possibly truncated with an elipsis,   * which is laid out in this label

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