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📄 basicbuttonlistener.java

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/* BasicButtonListener.java --   Copyright (C) 2004, 2005 Free Software Foundation, Inc.This file is part of GNU Classpath.GNU Classpath is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2, or (at your option)any later version.GNU Classpath is distributed in the hope that it will be useful, butWITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNUGeneral Public License for more details.You should have received a copy of the GNU General Public Licensealong with GNU Classpath; see the file COPYING.  If not, write to theFree Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA02110-1301 USA.Linking this library statically or dynamically with other modules ismaking a combined work based on this library.  Thus, the terms andconditions of the GNU General Public License cover the wholecombination.As a special exception, the copyright holders of this library give youpermission to link this library with independent modules to produce anexecutable, regardless of the license terms of these independentmodules, and to copy and distribute the resulting executable underterms of your choice, provided that you also meet, for each linkedindependent module, the terms and conditions of the license of thatmodule.  An independent module is a module which is not derived fromor based on this library.  If you modify this library, you may extendthis exception to your version of the library, but you are notobligated to do so.  If you do not wish to do so, delete thisexception statement from your version. */package javax.swing.plaf.basic;import java.awt.event.ActionEvent;import java.awt.event.FocusEvent;import java.awt.event.FocusListener;import java.awt.event.InputEvent;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import java.awt.event.MouseMotionListener;import java.beans.PropertyChangeEvent;import java.beans.PropertyChangeListener;import javax.swing.AbstractAction;import javax.swing.AbstractButton;import javax.swing.ButtonModel;import javax.swing.JComponent;import javax.swing.event.ChangeEvent;import javax.swing.event.ChangeListener;public class BasicButtonListener implements MouseListener, MouseMotionListener,  FocusListener, ChangeListener, PropertyChangeListener{  public BasicButtonListener(AbstractButton b)  {    // Do nothing here.  }    public void propertyChange(PropertyChangeEvent e)  {    // TODO: What should be done here, if anything?  }    protected void checkOpacity(AbstractButton b)   {        // TODO: What should be done here?  }    public void focusGained(FocusEvent e)   {        if (e.getSource() instanceof AbstractButton)      {        AbstractButton button = (AbstractButton) e.getSource();        if (button.isFocusPainted())          button.repaint();         }  }    public void focusLost(FocusEvent e)  {    if (e.getSource() instanceof AbstractButton)      {        AbstractButton button = (AbstractButton) e.getSource();        if (button.isFocusPainted())          button.repaint();         }  }    public void installKeyboardActions(JComponent c)  {    c.getActionMap().put("pressed",                          new AbstractAction()                          {                           public void actionPerformed(ActionEvent e)                                     {                             AbstractButton button = (AbstractButton) e.getSource();                             ButtonModel model = button.getModel();                             // It is important that these transitions happen in this order.                             model.setArmed(true);                             model.setPressed(true);                           }                         });        c.getActionMap().put("released",                          new AbstractAction()                          {                           public void actionPerformed(ActionEvent e)                                     {                             AbstractButton button = (AbstractButton) e.getSource();                             ButtonModel model = button.getModel();                             // It is important that these transitions happen in this order.                             model.setPressed(false);                             model.setArmed(false);                           }                       });      }    public void uninstallKeyboardActions(JComponent c)  {    c.getActionMap().put("pressed", null);    c.getActionMap().put("released", null);  }    public void stateChanged(ChangeEvent e)  {    // TODO: What should be done here, if anything?  }    public void mouseMoved(MouseEvent e)  {    // TODO: What should be done here, if anything?  }    public void mouseDragged(MouseEvent e)  {    // TODO: What should be done here, if anything?  }    public void mouseClicked(MouseEvent e)  {    // TODO: What should be done here, if anything?  }  /**   * Accept a mouse press event and arm the button.   *   * @param e The mouse press event to accept   */  public void mousePressed(MouseEvent e)  {    if (e.getSource() instanceof AbstractButton)      {        AbstractButton button = (AbstractButton) e.getSource();        ButtonModel model = button.getModel();        if (e.getButton() == MouseEvent.BUTTON1)          {            // It is important that these transitions happen in this order.            model.setArmed(true);            model.setPressed(true);          }      }  }  /**   * Accept a mouse release event and set the button's    * "pressed" property to <code>true</code>, if the model   * is armed. If the model is not armed, ignore the event.   *   * @param e The mouse release event to accept   */  public void mouseReleased(MouseEvent e)  {    if (e.getSource() instanceof AbstractButton)      {        AbstractButton button = (AbstractButton) e.getSource();        ButtonModel model = button.getModel();        if (e.getButton() == MouseEvent.BUTTON1)          {            // It is important that these transitions happen in this order.            model.setPressed(false);            model.setArmed(false);          }      }  }  /**   * Accept a mouse enter event and set the button's "rollover" property to   * <code>true</code>, if the button's "rolloverEnabled" property is   * <code>true</code>. If the button is currently armed and the mouse   * button is not held down, this enter event will also disarm the model.   *   * @param e The mouse enter event to accept   */  public void mouseEntered(MouseEvent e)  {    if (e.getSource() instanceof AbstractButton)      {        AbstractButton button = (AbstractButton) e.getSource();        ButtonModel model = button.getModel();        if (button.isRolloverEnabled())          model.setRollover(true);                if (model.isPressed()             && (e.getModifiersEx() & InputEvent.BUTTON1_DOWN_MASK) != 0)          model.setArmed(true);        else          model.setArmed(false);      }  }  /**   * Accept a mouse exit event and set the button's model's "rollover"   * property to <code>false</code>, if it's "rolloverEnabled" property is   * <code>true</code>. Also disarm the button.   *   * @param e The mouse exit event to accept   */  public void mouseExited(MouseEvent e)  {    if (e.getSource() instanceof AbstractButton)      {        AbstractButton button = (AbstractButton) e.getSource();        ButtonModel model = button.getModel();        if (button.isRolloverEnabled())          model.setRollover(false);        model.setArmed(false);      }  }}

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