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📄 qtrepaintthread.java

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/* QtRepaintThread.java -- Repaint thread implementation   Copyright (C)  2005  Free Software Foundation, Inc.This file is part of GNU Classpath.GNU Classpath is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2, or (at your option)any later version.GNU Classpath is distributed in the hope that it will be useful, butWITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNUGeneral Public License for more details.You should have received a copy of the GNU General Public Licensealong with GNU Classpath; see the file COPYING.  If not, write to theFree Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA02110-1301 USA.Linking this library statically or dynamically with other modules ismaking a combined work based on this library.  Thus, the terms andconditions of the GNU General Public License cover the wholecombination.As a special exception, the copyright holders of this library give youpermission to link this library with independent modules to produce anexecutable, regardless of the license terms of these independentmodules, and to copy and distribute the resulting executable underterms of your choice, provided that you also meet, for each linkedindependent module, the terms and conditions of the license of thatmodule.  An independent module is a module which is not derived fromor based on this library.  If you modify this library, you may extendthis exception to your version of the library, but you are notobligated to do so.  If you do not wish to do so, delete thisexception statement from your version. */package gnu.java.awt.peer.qt;/** * This class does repainting of Component back-buffers. It is undesirable to * do this directly from the paint callback in QtComponentPeer, because that * is executed from the main thread. Thus, if a call is made at the same time * which requires execution by the main thread, and this is sharing a lock with * paint(), then a deadlock will occur, which must be avoided. In general,  * the main Qt thread should avoid calling into java code as far as possible. * */public class QtRepaintThread extends Thread {  static class RepaintComponent   {    public QtComponentPeer curr;    public RepaintComponent next;    public boolean paintAll;    public int x, y, w, h;    public RepaintComponent(QtComponentPeer p)    {      curr = p;      next = null;      paintAll = true;    }    public RepaintComponent(QtComponentPeer p, int x, int y, int w, int h)    {      this(p);      paintAll = false;      this.x = x;      this.y = y;      this.w = w;      this.h = h;    }  }    RepaintComponent component;  boolean busy;  public QtRepaintThread()  {    component = null;  }  public void run()  {    while( true )      {	try	  {	    busy = false;	    // Wait for a repaint	    sleep(100);	    busy = true;	  }	catch (InterruptedException ie)	  {	    while( component != null )	      {		try		  {		    if( component.paintAll )		      {			// update the back-buffer.			component.curr.paintBackBuffer(); 			component.curr.QtUpdate(); // trigger a native repaint event		      }		    else		      {			component.curr.paintBackBuffer(component.x, component.y,						       component.w, component.h);			component.curr.QtUpdateArea(component.x, component.y,						    component.w, component.h); 		      }		  }		catch (InterruptedException e)		  {		  }		component = component.next;	      }	  }      }  }  /**   * Enqueue a component for repainting.   */  public synchronized void queueComponent(QtComponentPeer p)  {    if( component == null )      component = new RepaintComponent(p);    else      {	RepaintComponent r = component;	while( r.next != null ) r = r.next;	r.next = new RepaintComponent(p);      }    interrupt();  }  /**   * Enqueue a component for repainting.   */  public synchronized void queueComponent(QtComponentPeer p, int x, int y, 					  int w, int h)  {    if( component == null )      component = new RepaintComponent(p, x, y, w, h);    else      {	RepaintComponent r = component;	while( r.next != null ) r = r.next;	r.next = new RepaintComponent(p, x, y, w, h);      }    interrupt();  }}

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