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📄 linearrgbconverter.java

📁 gcc的组建
💻 JAVA
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/* LinearRGBConverter.java -- conversion to a linear RGB color space   Copyright (C) 2004 Free Software FoundationThis file is part of GNU Classpath.GNU Classpath is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2, or (at your option)any later version.GNU Classpath is distributed in the hope that it will be useful, butWITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNUGeneral Public License for more details.You should have received a copy of the GNU General Public Licensealong with GNU Classpath; see the file COPYING.  If not, write to theFree Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA02110-1301 USA.Linking this library statically or dynamically with other modules ismaking a combined work based on this library.  Thus, the terms andconditions of the GNU General Public License cover the wholecombination.As a special exception, the copyright holders of this library give youpermission to link this library with independent modules to produce anexecutable, regardless of the license terms of these independentmodules, and to copy and distribute the resulting executable underterms of your choice, provided that you also meet, for each linkedindependent module, the terms and conditions of the license of thatmodule.  An independent module is a module which is not derived fromor based on this library.  If you modify this library, you may extendthis exception to your version of the library, but you are notobligated to do so.  If you do not wish to do so, delete thisexception statement from your version. */package gnu.java.awt.color;/** * LinearRGBConverter - conversion routines for a linear sRGB colorspace * sRGB is a standard for RGB colorspaces, adopted by the w3c. * * The specification is available at: * http://www.w3.org/Graphics/Color/sRGB.html * * @author Sven de Marothy */public class LinearRGBConverter implements ColorSpaceConverter{  /**   * linear RGB --> sRGB   * Use the inverse gamma curve   */  public float[] toRGB(float[] in)  {    float[] out = new float[3];    for (int i = 0; i < 3; i++)      {	float n = in[i];	if (n < 0)	  n = 0f;	if (n > 1)	  n = 1f;	if (n <= 0.00304f)	  out[i] = in[0] * 12.92f;	else	  out[i] = 1.055f * ((float) Math.exp((1 / 2.4) * Math.log(n)))	           - 0.055f;      }    return out;  }  /**   * sRGB --> linear RGB   * Use the gamma curve (gamma=2.4 in sRGB)   */  public float[] fromRGB(float[] in)  {    float[] out = new float[3];    // Convert non-linear RGB coordinates to linear ones,    //  numbers from the w3 spec.    for (int i = 0; i < 3; i++)      {	float n = in[i];	if (n < 0)	  n = 0f;	if (n > 1)	  n = 1f;	if (n <= 0.03928f)	  out[i] = (float) (n / 12.92);	else	  out[i] = (float) (Math.exp(2.4 * Math.log((n + 0.055) / 1.055)));      }    return out;  }  /**   * Linear RGB --> CIE XYZ (D50 relative)   * This is a simple matrix transform, the matrix (relative D65)   * is given in the sRGB spec. This has been combined with a   * linear Bradford transform for the D65-->D50 mapping, resulting   * in a single matrix which does the whole thing.   *   */  public float[] fromCIEXYZ(float[] in)  {    /*     * Note: The numbers which were used to calculate this only had four     * digits of accuracy. So don't be fooled by the number of digits here.     * If someone has more accurate source, feel free to update this.     */    float[] out = new float[3];    out[0] = (float) (3.13383065124221 * in[0] - 1.61711949411313 * in[1]             - 0.49071914111101 * in[2]);    out[1] = (float) (-0.97847026691142 * in[0] + 1.91597856031996 * in[1]             + 0.03340430640699 * in[2]);    out[2] = (float) (0.07203679486279 * in[0] - 0.22903073553113 * in[1]             + 1.40557835776234 * in[2]);    if (out[0] < 0)      out[0] = 0f;    if (out[1] < 0)      out[1] = 0f;    if (out[2] < 0)      out[2] = 0f;    if (out[0] > 1.0f)      out[0] = 1.0f;    if (out[1] > 1.0f)      out[1] = 1.0f;    if (out[2] > 1.0f)      out[2] = 1.0f;    return out;  }  /**   * Linear RGB --> CIE XYZ (D50 relative)   * Uses the inverse of the above matrix.   */  public float[] toCIEXYZ(float[] in)  {    float[] out = new float[3];    out[0] = (float) (0.43606375022190 * in[0] + 0.38514960146481 * in[1]             + 0.14308641888799 * in[2]);    out[1] = (float) (0.22245089403542 * in[0] + 0.71692584775182 * in[1]             + 0.06062451125578 * in[2]);    out[2] = (float) (0.01389851860679 * in[0] + 0.09707969011198 * in[1]             + 0.71399604572506 * in[2]);    return out;  }}

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