📄 gamegate.plg
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<h1>Build Log</h1>
<h3>
--------------------Configuration: GameGate - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x412 /fo"../_Obj_Debug/GameGate/GameGate.res" /d "_DEBUG" "C:\LegendOfMir2_Server020418\GameGate\GameGate.rc""
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPAB.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"../_Obj_Debug/GameGate/" /Fp"../_Obj_Debug/GameGate/GameGate.pch" /Yu"stdafx.h" /Fo"../_Obj_Debug/GameGate/" /Fd"../_Obj_Debug/GameGate/" /FD /GZ /c
"C:\LegendOfMir2_Server020418\GameGate\Abusive.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ClientSockMsg.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ConfigDlgFunc.cpp"
"C:\LegendOfMir2_Server020418\Def\EnDecode.cpp"
"C:\LegendOfMir2_Server020418\GameGate\GameGate.cpp"
"C:\LegendOfMir2_Server020418\GameGate\MainWndProc.cpp"
"C:\LegendOfMir2_Server020418\Def\Misc.cpp"
"C:\LegendOfMir2_Server020418\Def\RegstryHandler.cpp"
"C:\LegendOfMir2_Server020418\Def\ServerSockHandler.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ServerSockMsg.cpp"
"C:\LegendOfMir2_Server020418\Def\_OrzEx\syncobj.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ThreadFuncForComm.cpp"
"C:\LegendOfMir2_Server020418\GameGate\ThreadFuncForMsg.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPAB.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPAC.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"../_Obj_Debug/GameGate/" /Fp"../_Obj_Debug/GameGate/GameGate.pch" /Yc"stdafx.h" /Fo"../_Obj_Debug/GameGate/" /Fd"../_Obj_Debug/GameGate/" /FD /GZ /c
"C:\LegendOfMir2_Server020418\GameGate\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPAC.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPAD.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"../_Bin/Debug/GameGate.pdb" /debug /machine:I386 /out:"../_Bin/Debug/GameGate.exe" /pdbtype:sept
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\Abusive.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\ClientSockMsg.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\ConfigDlgFunc.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\EnDecode.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\GameGate.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\MainWndProc.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\Misc.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\RegstryHandler.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\ServerSockHandler.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\ServerSockMsg.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\StdAfx.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\syncobj.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\ThreadFuncForComm.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\ThreadFuncForMsg.obj
\LegendOfMir2_Server020418\_Obj_Debug\GameGate\GameGate.res
]
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSPAD.tmp"
<h3>Output Window</h3>
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
Abusive.cpp
ClientSockMsg.cpp
ConfigDlgFunc.cpp
EnDecode.cpp
GameGate.cpp
MainWndProc.cpp
Misc.cpp
RegstryHandler.cpp
ServerSockHandler.cpp
ServerSockMsg.cpp
syncobj.cpp
ThreadFuncForComm.cpp
ThreadFuncForMsg.cpp
Generating Code...
Linking...
<h3>Results</h3>
GameGate.exe - 0 error(s), 0 warning(s)
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