📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define UNICODE
#define _UNICODE
//#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#pragma warning( disable : 4146 )
#include <winsock2.h>
#include <windows.h>
#include <tchar.h>
#include <crtdbg.h>
#include <commctrl.h>
#include <time.h>
#include <process.h>
#include "resource.h"
#include "..\Def\EnDecode.h"
#include "..\Def\ServerSockHandler.h"
#include "..\Def\Misc.h"
#include "..\Def\Protocol.h"
#include "..\Def\Queue.h"
#include "..\Def\List.h"
#include "LoginSvr.h"
#pragma comment (lib, "ws2_32.lib")
#pragma comment (lib, "comctl32.lib")
// **************************************************************************************
#define _LOGIN_SERVER_CLASS _TEXT("LoginServerClass")
#define _LOGIN_SERVER_TITLE _TEXT("Login Server - Legend of Mir II")
#define _LOGIN_SERVER_REGISTRY _TEXT("Software\\LegendOfMir\\LoginSvr")
#define _LOGIN_SERVERLIST_REGISTRY _TEXT("Software\\LegendOfMir\\LoginSvr\\Servers")
#define _STATUS_HEIGHT 10
#define _NUMOFMAX_STATUS_PARTS 7
#define _IDM_GATECOMMSOCK_MSG WM_USER + 1000
#define _IDM_CLIENTSOCK_MSG _IDM_GATECOMMSOCK_MSG + 1
#define _IDW_TOOLBAR _IDM_GATECOMMSOCK_MSG + 2
#define _IDW_STATUSBAR _IDM_GATECOMMSOCK_MSG + 3
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
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