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#if !defined(AFX_GAMEWND_H__3D789C4E_ECB7_4D4A_B39F_9AF32643A1D8__INCLUDED_)
#define AFX_GAMEWND_H__3D789C4E_ECB7_4D4A_B39F_9AF32643A1D8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// GameWnd frame
class GameWnd : public CFrameWnd
{
DECLARE_DYNCREATE(GameWnd)
public:
GameWnd(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
void Go();
void Start();
CBitmap* wall;
CBitmap* bitmap[4][4];
CDC * mdc;
// CBitmap* bitmap;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(GameWnd)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~GameWnd();
// Generated message map functions
//{{AFX_MSG(GameWnd)
afx_msg void OnPaint();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEWND_H__3D789C4E_ECB7_4D4A_B39F_9AF32643A1D8__INCLUDED_)
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