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📄 ogles_demo_03.h

📁 此程序需要Brew sdk2.1版本以上,是关于OpenGL的手机编程.
💻 H
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#ifndef __ogles_demo_03_H_
#define __ogles_demo_03_H_
/*=================================================================================
FILE:			ogles_demo_03.h
  
DESCRIPTION:	This file is provide as a standard sample Brew header file. 
				Please refer to this OpenGL(R)ES brew sample application as a 
				reference on how to use the standard OpenGL-ES and EGL APIs.
                          
ABSTRACT:		The ogles_demo_03 application header file 

AUTHOR:			QUALCOMM
                        
				Copyright (c) 2004 QUALCOMM Incorporated.
					   All Rights Reserved.
					QUALCOMM Proprietary/GTDR
=================================================================================*/

/*-------------------------------------------------------------------------------*
 *                      I N C L U D E   F I L E S                                *
 *-------------------------------------------------------------------------------*/

// GL
#include "gles/gl.h"
#include "gles/egl.h"
#include "igl.h"

// ogles_demo_03 Resource Files
#include "ogles_demo_03.bid"
#include "ogles_demo_03_res.h"

// BREW
#include "AEEAppGen.h"
#include "AEEModGen.h"
#include "AEEStdLib.h"
#include "AEEFile.h"
#include "AEEGL.h"

// image
#include "ppm_image.h"

// skybox
#include "skybox.h"

// glu
#include "xxglu.h"

/*-------------------------------------------------------------------------------*
 *                            M A C R O S                                        *
 *-------------------------------------------------------------------------------*/
#define INT_TO_Q16(i)			((i) << 16)

/*-------------------------------------------------------------------------------*
 *                 O G L E S _ D E M O _ 0 3   C L A S S                         *
 *-------------------------------------------------------------------------------*/

class ogles_demo_03
{

public:

	ogles_demo_03();
	~ogles_demo_03();

	// Our application, Shell, and Display
	AEEApplet		m_applet;

	IBitmap*        m_pDDBitmap;
	AEEBitmapInfo	m_DDBitmapInfo;

	// File I/O
	IFileMgr*		m_pIFileMgr;

	// IGL and IEGL interfaces
	IGL*			m_pIGL;
	IEGL*			m_pIEGL;

	// EGL Variables
	EGLDisplay		m_eglDisplay;
	EGLSurface		m_eglSurface;
	EGLContext		m_eglContext;

	// Key Variables
    int             m_key_state;
	uint16          m_key_wParam;

	GLboolean       isLoaded;

	uint8*			imageData[6];

	GLuint			m_boxTopTexture;
	GLuint			m_boxBottomTexture;
	GLuint			m_boxLeftTexture;
	GLuint			m_boxRightTexture;
	GLuint			m_boxFrontTexture;
	GLuint			m_boxBackTexture;

	int				m_frame_time;
	int				counter;

	int				m_skyboxRotY;
	int				m_skyboxRotX;
	int				m_skyboxMove;
	int				m_skyboxspin;
	boolean			m_boxauto;
	int				m_autoboxrotx;
	int				m_BoxspinFactor;
	int				m_boxbounce;

	skybox			m_skybox;


	//member functions

	int GetScreenWidth(void)  { return m_DDBitmapInfo.cx;};
	int GetScreenHeight(void) { return m_DDBitmapInfo.cy;};
	int GetScreenDepth(void)  { return m_DDBitmapInfo.nDepth;};

    static void Destroy(ogles_demo_03*);
    static boolean HandleEvent( ogles_demo_03 *pi, AEEEvent eCode, uint16 wParam, uint32 dwParam );
	void CleanUp(void);
	void FreeTextureData( void );

    boolean Init(void);
	boolean SetupGL(void);
	boolean SetupEGL(void);

	void RenderFrame(void);
	static void NextFrame(ogles_demo_03*);

    boolean KeyEvent( uint16 wParam);
	boolean CmdEvent( uint16 wParam);

	void LoadTextures(void);
	void RenderSkybox(void);

};

#endif//__ogles_demo_03_H_

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