📄 drv_glcd.h
字号:
#include "lpc_types.h"
#ifndef __GLCD_DRV_H
#define __GLCD_DRV_H
#define YL_LCD35_32bpp (0)
#define YL_LCD35_16bpp (1)
#define YL_LCD70_16bpp (2)
#define YL_LCD80_16bpp (3)
#define DEF_LCD_TYPE YL_LCD80_16bpp
typedef struct _Bmp_t {
uint32_t H_Size;
uint32_t V_Size;
uint32_t *pPalette;
uint8_t *pPicStream;
uint8_t *pPicDesc;
} Bmp_t, *pBmp_t;
typedef struct _FontType_t {
uint32_t H_Size;
uint32_t V_Size;
uint32_t CharacterOffset;
uint32_t CharactersNuber;
uint8_t *pFontStream;
uint8_t *pFontDesc;
} FontType_t, *pFontType_t;
typedef uint32_t LdcPixel_t, *pLdcPixel_t;
#if (DEF_LCD_TYPE == YL_LCD70_16bpp )
#define C_GLCD_PIX_CLK (20*1000000UL)
#define C_GLCD_REFRESH_FREQ (50HZ)
#define C_GLCD_H_SIZE 800
#define C_GLCD_H_PULSE 48
#define C_GLCD_H_FRONT_PORCH 40
#define C_GLCD_H_BACK_PORCH 40
#define C_GLCD_V_SIZE 480
#define C_GLCD_V_PULSE 3
#define C_GLCD_V_FRONT_PORCH 13
#define C_GLCD_V_BACK_PORCH 29
#define C_GLCD_BitsPP 16
#define C_GLCD_BytesPP 2
#elif(DEF_LCD_TYPE == YL_LCD80_16bpp )
#define C_GLCD_PIX_CLK (20*1000000UL)
#define C_GLCD_REFRESH_FREQ (50HZ)
#define C_GLCD_H_SIZE 800
#define C_GLCD_H_PULSE 30
#define C_GLCD_H_FRONT_PORCH 210
#define C_GLCD_H_BACK_PORCH 46
#define C_GLCD_V_SIZE 600
#define C_GLCD_V_PULSE 10
#define C_GLCD_V_FRONT_PORCH 13
#define C_GLCD_V_BACK_PORCH 23
#define C_GLCD_BitsPP 16
#define C_GLCD_BytesPP 2
#elif(DEF_LCD_TYPE == YL_LCD35_16bpp )
#define C_GLCD_PIX_CLK (6.4*1000000UL)
#define C_GLCD_REFRESH_FREQ (50HZ)
#define C_GLCD_H_SIZE 320
#define C_GLCD_H_PULSE 30
#define C_GLCD_H_FRONT_PORCH 20
#define C_GLCD_H_BACK_PORCH 38
#define C_GLCD_V_SIZE 240
#define C_GLCD_V_PULSE 3
#define C_GLCD_V_FRONT_PORCH 5
#define C_GLCD_V_BACK_PORCH 15
#define C_GLCD_BitsPP 16
#define C_GLCD_BytesPP 2
#else //default lcd type is YL_LCD35_32bpp
#define C_GLCD_PIX_CLK (6.4*1000000UL)
#define C_GLCD_REFRESH_FREQ (50HZ)
#define C_GLCD_H_SIZE 320
#define C_GLCD_H_PULSE 30
#define C_GLCD_H_FRONT_PORCH 20
#define C_GLCD_H_BACK_PORCH 38
#define C_GLCD_V_SIZE 240
#define C_GLCD_V_PULSE 3
#define C_GLCD_V_FRONT_PORCH 5
#define C_GLCD_V_BACK_PORCH 15
#define C_GLCD_BitsPP 32
#define C_GLCD_BytesPP 4
#endif
#define C_GLCD_PWR_ENA_DIS_DLY 10000
#define C_GLCD_ENA_DIS_DLY 10000
#define CRSR_PIX_32 0
#define CRSR_PIX_64 1
#define CRSR_ASYNC 0
#define CRSR_FRAME_SYNC 2
#define TEXT_DEF_TAB_SIZE 5
#define TEXT_BEL1_FUNC()
void GLCD_Init (void);
void GLCD_Ctrl (Bool bEna);
void GLCD_SET_Pixel_16bpp (const uint32_t x, const uint32_t y ,const uint16_t colour);
void GLCD_Line_16bpp(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2, uint16_t color);
void Paint_Bmp_16bpp(uint32_t x0, uint32_t y0, uint32_t h, uint32_t l, uint8_t bmp[]);
void GLCD_Dis_clr (void);
#endif // __GLCD_DRV_H
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -