📄 playfair_cipher.h
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#if !defined(AFX_PLAYFAIR_CIPHER_H__8387E10C_0D51_4A93_844C_8AD7BF30F0D5__INCLUDED_)
#define AFX_PLAYFAIR_CIPHER_H__8387E10C_0D51_4A93_844C_8AD7BF30F0D5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Playfair_Cipher.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPlayfair_Cipher dialog
class CPlayfair_Cipher : public CDialog
{
// Construction
public:
void Trans_Dialog(CWnd *temp);
CString Settle_Plaintext(CString phrase);
CString Scan_KeyWord(CString phrase);
CPlayfair_Cipher(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CPlayfair_Cipher)
enum { IDD = IDD_PLAYFAIR_CIPHER };
CString m_KeyWord;
CString m_ORKeyWord;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayfair_Cipher)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPlayfair_Cipher)
afx_msg void OnDecipher();
afx_msg void OnEncipher();
afx_msg void OnSetkey();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CString m_RKeyWord;
CString m_RPlaintext;
CString m_Ciphertext;
CString m_Plaintext;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYFAIR_CIPHER_H__8387E10C_0D51_4A93_844C_8AD7BF30F0D5__INCLUDED_)
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