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📄 shakeevent.java

📁 关于j2me的宠物游戏!!!!!!!!!!! 希望打架提出意见
💻 JAVA
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/*
 * ShakeEvent.java
 *
 * Created on 2006年5月5日, 上午11:46
 *
 * To change this template, choose Tools | Template Manager
 * and open the template in the editor.
 */

package DogPet;


import java.util.Timer;
import java.util.TimerTask;
import javax.microedition.lcdui.*;

// Referenced classes of package com.webineti:
//            GameData, GameView

public class  ShakeEvent
{
    class Task13 extends TimerTask
    {

        public final void run()
        {
            if((GameView.events == 0 || GameView.events == 1 || GameView.events == 6) && ShakeEvent.this.run == 1)
            {
                swapped = swapped + 1;
                if(swapped > wait.length - 1)
                {
                    swapped = 0;
                    repeat++;
                    if(repeat > 2)
                    {
                        GameView.events = -1;
                        ShakeEvent.this.run = 0;
                        repeat = 0;
                    }
                }
                view.repaint();
            }
        }

        Task13()
        {
        }
    }


    public void add_data()
    {
        GameData.Mood += 5;
        if(GameData.Mood > 100)
            GameData.Mood = 100;
        GameData.Capacity += 5;
        if(GameData.Capacity > 100)
            GameData.Capacity = 100;
        GameData.Weight += 5;
        if(GameData.Weight > 100)
            GameData.Weight = 100;
    }

    public ShakeEvent(GameView view)
    {
        repeat = 0;
        swapped = 0;
        start_x = 0;
        start_y = 0;
        image_bg = null;
        timer = new Timer();
        flashDuration = 200;
        wait = new Image[3];
        run = 0;
        this.view = view;
        try
        {
            wait[0] = Image.createImage("/dog_hand/dog_hand1.png");
            wait[1] = Image.createImage("/dog_hand/dog_hand2.png");
            wait[2] = Image.createImage("/dog_hand/dog_hand4.png");
        }
        catch(Exception ex) { }
        timer.scheduleAtFixedRate(new Task13(), 0L, flashDuration);
    }

    public void paint(Graphics g)
    {
        this.g = g;
        if(wait[swapped] != null)
        {
            view.g_cls(g, 0);
            g.drawImage(wait[swapped], GameData.start_x + 10, GameData.start_y + 65, 20);
        }
    }

    public void killed()
    {
        timer.cancel();
        timer = null;
    }

    public void runable(int run)
    {
        this.run = run;
    }

    GameView view;
    private Graphics g;
    int repeat;
    int swapped;
    private int start_x;
    private int start_y;
    private Image image_bg;
    private Timer timer;
    private int flashDuration;
    Image wait[];
    int run;
}

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