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📄 walkevent.java

📁 关于j2me的宠物游戏!!!!!!!!!!! 希望打架提出意见
💻 JAVA
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/*
 * WalkEvent.java
 *
 * Created on 2006年5月5日, 上午11:54
 *
 * To change this template, choose Tools | Template Manager
 * and open the template in the editor.
 */

package DogPet;


import java.util.Timer;
import java.util.TimerTask;
import javax.microedition.lcdui.*;

// Referenced classes of package com.webineti:
//            GameData, GameView

public class WalkEvent
{
    class Task18 extends TimerTask
    {

        public final void run()
        {
            if(GameView.events == 4)
            {
                swapped = swapped + 1;
                if(swapped > eat.length - 1)
                {
                    swapped = 0;
                    repeat++;
                    if(repeat > 3)
                    {
                        repeat = 0;
                        GameView.events = -1;
                    }
                }
                view.repaint();
            }
        }

        Task18()
        {
        }
    }


    public void add_data()
    {
        GameData.Mood += 5;
        if(GameData.Mood > 100)
            GameData.Mood = 100;
        GameData.Health += 5;
        if(GameData.Health > 100)
            GameData.Health = 100;
        GameData.Capacity--;
        if(GameData.Capacity < 0)
            GameData.Capacity = 0;
        GameData.Weight--;
        if(GameData.Weight < 0)
            GameData.Weight = 0;
    }

    public WalkEvent(GameView view)
    {
        repeat = 0;
        start_x = 0;
        start_y = 0;
        swapped = 0;
        image_bg = null;
        timer = new Timer();
        flashDuration = 500;
        eat = new Image[2];
        this.view = view;
        try
        {
            image_bg = Image.createImage("/outsite.png");
        }
        catch(Exception ex) { }
        try
        {
            eat[0] = Image.createImage("/walking/dog_walking1.png");
            eat[1] = Image.createImage("/walking/dog_walking2.png");
        }
        catch(Exception ex) { }
        timer.scheduleAtFixedRate(new Task18(), 0L, flashDuration);
    }

    public void paint(Graphics g)
    {
        this.g = g;
        if(eat[swapped] != null)
            switch(repeat)
            {
            case 1: // '\001'
                view.g_cls(g, 0, image_bg);
                g.drawImage(eat[swapped], GameData.start_x + 7, GameData.start_y + 89, 20);
                break;

            case 2: // '\002'
                view.g_cls(g, 0, image_bg);
                g.drawImage(eat[swapped], GameData.start_x + 40, GameData.start_y + 70, 20);
                break;

            case 3: // '\003'
                view.g_cls(g, 0, image_bg);
                g.drawImage(eat[swapped], GameData.start_x + 62, start_y + 48, 20);
                break;
            }
    }

    public void killed()
    {
        timer.cancel();
        timer = null;
    }

    GameView view;
    private Graphics g;
    int repeat;
    private int start_x;
    private int start_y;
    int swapped;
    private Image image_bg;
    private Timer timer;
    private int flashDuration;
    Image eat[];
}

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