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📄 happyevent.java

📁 关于j2me的宠物游戏!!!!!!!!!!! 希望打架提出意见
💻 JAVA
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/*
 * HappyEvent.java
 *
 * Created on 2006年5月5日, 上午11:25
 *
 * To change this template, choose Tools | Template Manager
 * and open the template in the editor.
 */

package DogPet;

import java.util.Timer;
import java.util.TimerTask;
import javax.microedition.lcdui.*;

// Referenced classes of package com.webineti:
//            GameData, GameView

public class HappyEvent
{
    class Task9 extends TimerTask
    {

        public final void run()
        {
            if(GameView.events == -1)
            {
                swapped = swapped + 1;
                if(swapped > happy.length - 1)
                    swapped = 0;
                view.repaint();
            }
        }

        Task9()
        {
        }
    }


    public void add_data()
    {
        GameData.Intelligence += 5;
        if(GameData.Intelligence > 100)
            GameData.Intelligence = 100;
        GameData.Capacity--;
        if(GameData.Capacity < 0)
            GameData.Capacity = 0;
    }

    public HappyEvent(GameView view)
    {
        swapped = 0;
        repeat = 0;
        start_x = 0;
        start_y = 0;
        image_bg = null;
        timer = new Timer();
        flashDuration = 1000;
        happy = new Image[3];
        this.view = view;
        try
        {
            happy[0] = Image.createImage("/happy/dog_happy1.png");
            happy[1] = Image.createImage("/happy/dog_happy2.png");
            //happy[2] = Image.createImage("/happy/dog_happy3.png");
        }
        catch(Exception ex) { }
        timer.scheduleAtFixedRate(new Task9(), 0L, flashDuration);
    }

    public void paint(Graphics g)
    {
        this.g = g;
        if(happy[swapped] != null)
        {
            view.g_cls(g, 0);
            g.drawImage(happy[0], GameData.start_x, start_y + 72, 20);
            switch(swapped)
            {
            case 0: // '\0'
                g.drawImage(happy[1], GameData.start_x + 51, start_y + 72 + 25, 20);
                break;

            case 1: // '\001'
                g.drawImage(happy[swapped], GameData.start_x + 51, start_y + 72 + 25, 20);
                break;

            case 2: // '\002'
                g.drawImage(happy[swapped], GameData.start_x + 51, start_y + 72 + 25, 20);
                break;
            }
        }
    }

    public void killed()
    {
        timer.cancel();
        timer = null;
    }

    GameView view;
    private Graphics g;
    int swapped;
    private int repeat;
    private int start_x;
    private int start_y;
    private Image image_bg;
    private Timer timer;
    private int flashDuration;
    Image happy[];
}

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