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📄 waitevent.java

📁 关于j2me的宠物游戏!!!!!!!!!!! 希望打架提出意见
💻 JAVA
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/*
 * WaitEvent.java
 *
 * Created on 2006年5月5日, 上午11:52
 *
 * To change this template, choose Tools | Template Manager
 * and open the template in the editor.
 */

package DogPet;


import java.io.PrintStream;
import java.util.Timer;
import java.util.TimerTask;
import javax.microedition.lcdui.*;

// Referenced classes of package com.webineti:
//            GameData, GameView

public class WaitEvent
{
    class Task17 extends TimerTask
    {

        public final void run()
        {
            if(GameView.events == -1)
            {
                swapped = swapped + 1;
                if(swapped > wait.length - 1)
                    swapped = 0;
                view.repaint();
            }
        }

        Task17()
        {
        }
    }


    public void add_data()
    {
        GameData.Mood += 5;
        if(GameData.Mood > 100)
            GameData.Mood = 100;
        GameData.Capacity += 5;
        if(GameData.Capacity > 100)
            GameData.Capacity = 100;
        GameData.Weight += 5;
        if(GameData.Weight > 100)
            GameData.Weight = 100;
        System.out.println("Mood:" + Integer.toString(GameData.Mood));
        System.out.println("Capacity:" + Integer.toString(GameData.Capacity));
        System.out.println("Weight:" + Integer.toString(GameData.Weight));
    }

    public WaitEvent(GameView view)
    {
        repeat = 0;
        start_x = 0;
        start_y = 0;
        swapped = 0;
        image_bg = null;
        timer = new Timer();
        flashDuration = 200;
        wait = new Image[2];
        this.view = view;
        try
        {
            wait[0] = Image.createImage("/waiting/dog_waiting2.png");
            wait[1] = Image.createImage("/waiting/dog_waiting3.png");
        }
        catch(Exception ex) { }
        timer.scheduleAtFixedRate(new Task17(), 0L, flashDuration);
    }

    public void paint(Graphics g)
    {
        this.g = g;
        if(wait[swapped] != null)
        {
            view.g_cls(g, 0);
            g.drawImage(wait[0], GameData.start_x + 28, GameData.start_y + 62, 20);
            switch(swapped)
            {
            case 1: // '\001'
                g.drawImage(wait[swapped], GameData.start_x + 28 + 13, GameData.start_y + 62 + 16, 20);
                break;
            }
        }
    }

    public void killed()
    {
        timer.cancel();
        timer = null;
    }

    GameView view;
    private Graphics g;
    private int repeat;
    private int start_x;
    private int start_y;
    int swapped;
    private Image image_bg;
    private Timer timer;
    private int flashDuration;
    Image wait[];
}

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