📄 baseminiframe.h
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#if !defined(AFX_BASEMINIFRAME_H__BE2C02C2_8B4D_4F90_973F_2E90554C3F6E__INCLUDED_)
#define AFX_BASEMINIFRAME_H__BE2C02C2_8B4D_4F90_973F_2E90554C3F6E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BaseMiniFrame.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CBaseMiniFrame frame
class CBaseMiniFrame : public CMiniFrameWnd
{
DECLARE_DYNCREATE(CBaseMiniFrame)
protected:
CBaseMiniFrame(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
void MouseClick(CPoint pt);
BOOL Create(CWnd* pWndParent,int x,int y);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBaseMiniFrame)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CBaseMiniFrame();
// Generated message map functions
//{{AFX_MSG(CBaseMiniFrame)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BASEMINIFRAME_H__BE2C02C2_8B4D_4F90_973F_2E90554C3F6E__INCLUDED_)
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