📄 player.h
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/* player.h**** player structure** Copyright (C) 2001 Florian Berger** Email: harpin_floh@yahoo.de, florian.berger@jk.uni-linz.ac.at**** This program is free software; you can redistribute it and/or modify** it under the terms of the GNU General Public License Version 2 as** published by the Free Software Foundation;**** This program is distributed in the hope that it will be useful,** but WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the** GNU General Public License for more details.**** You should have received a copy of the GNU General Public License** along with this program; if not, write to the Free Software** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.***/#ifndef PLAYER_H#define PLAYER_H#include "textobj.h"struct Player{ int is_AI; int is_net;// int is_host; int half_full; int queue_view; int place_cue_ball; int winner; double Zque; double Xque; double cue_x; double cue_y;// VMvect free_view_pos; double strength; double err; /* err-ability of ai player */ char name[256]; textObj * text; textObj * score_text; int snooker_on_red; /* 1: player is on red, 0: player is on coloured */ int snooker_next_color; /* if all reds are gone : 0/1: any color, other : color to play*/ int score; int cue_ball; /* index of cue ball for this player */ int next_9ball; /* next ball to play in 9ball */};#endif
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