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📄 aiplayer.h

📁 这是一个相当棒的Linux下的台球游戏
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/* aiplayer.h****    code for positioning artifitial intelligence player**    Copyright (C) 2001  Florian Berger**    Email: harpin_floh@yahoo.de, florian.berger@jk.uni-linz.ac.at****    This program is free software; you can redistribute it and/or modify**    it under the terms of the GNU General Public License Version 2 as**    published by the Free Software Foundation;****    This program is distributed in the hope that it will be useful,**    but WITHOUT ANY WARRANTY; without even the implied warranty of**    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the**    GNU General Public License for more details.****    You should have received a copy of the GNU General Public License**    along with this program; if not, write to the Free Software**    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.***/#ifndef AIPLAYER_H#define AIPLAYER_H#include "billard.h"#include "player.h"#ifndef AIPLAYER_Cextern VMvect (*ai_get_stroke_dir)( BallsType * balls, BordersType * walls, struct Player * pplayer );#endifVMfloat stroke_angle( BallType * bcue, BallType * bhit, HoleType * hole );int ball_in_way( int ballnr, VMvect aim, BallsType * balls );void ai_set_skill( double skill );void ai_set_err( double err );VMvect ai_get_stroke_dir_8ball   ( BallsType * balls, BordersType * walls, struct Player * pplayer );VMvect ai_get_stroke_dir_9ball   ( BallsType * balls, BordersType * walls, struct Player * pplayer );VMvect ai_get_stroke_dir_carambol( BallsType * balls, BordersType * walls, struct Player * pplayer );VMvect ai_get_stroke_dir_snooker ( BallsType * balls, BordersType * walls, struct Player * pplayer );void setfunc_ai_get_stroke_dir(VMvect (*func)( BallsType * balls, BordersType * walls, struct Player * pplayer ));#endif /* AIPLAYER_H */

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