📄 aiplayer.h
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/* aiplayer.h**** code for positioning artifitial intelligence player** Copyright (C) 2001 Florian Berger** Email: harpin_floh@yahoo.de, florian.berger@jk.uni-linz.ac.at**** This program is free software; you can redistribute it and/or modify** it under the terms of the GNU General Public License Version 2 as** published by the Free Software Foundation;**** This program is distributed in the hope that it will be useful,** but WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the** GNU General Public License for more details.**** You should have received a copy of the GNU General Public License** along with this program; if not, write to the Free Software** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.***/#ifndef AIPLAYER_H#define AIPLAYER_H#include "billard.h"#include "player.h"#ifndef AIPLAYER_Cextern VMvect (*ai_get_stroke_dir)( BallsType * balls, BordersType * walls, struct Player * pplayer );#endifVMfloat stroke_angle( BallType * bcue, BallType * bhit, HoleType * hole );int ball_in_way( int ballnr, VMvect aim, BallsType * balls );void ai_set_skill( double skill );void ai_set_err( double err );VMvect ai_get_stroke_dir_8ball ( BallsType * balls, BordersType * walls, struct Player * pplayer );VMvect ai_get_stroke_dir_9ball ( BallsType * balls, BordersType * walls, struct Player * pplayer );VMvect ai_get_stroke_dir_carambol( BallsType * balls, BordersType * walls, struct Player * pplayer );VMvect ai_get_stroke_dir_snooker ( BallsType * balls, BordersType * walls, struct Player * pplayer );void setfunc_ai_get_stroke_dir(VMvect (*func)( BallsType * balls, BordersType * walls, struct Player * pplayer ));#endif /* AIPLAYER_H */
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