📄 ball.h
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/* ball.h**** includefile: code for creating the GL-ball display-lists** Copyright (C) 2001 Florian Berger** Email: harpin_floh@yahoo.de, florian.berger@jk.uni-linz.ac.at**** This program is free software; you can redistribute it and/or modify** it under the terms of the GNU General Public License Version 2 as** published by the Free Software Foundation;**** This program is distributed in the hope that it will be useful,** but WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the** GNU General Public License for more details.**** You should have received a copy of the GNU General Public License** along with this program; if not, write to the Free Software** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.***/#ifndef BALL_H#define BALL_H#include"vmath.h"//typedef double myfloat;#define MAX_PRIM_NUM 100000 /* this should do it for now - FIXME: make me dynamic */typedef struct { int vnr; GLfloat *vert; GLfloat *norm; GLfloat *tex; GLfloat *reftex; int num_prim; /* !=0 if STRIPS are used */ int prim_size[MAX_PRIM_NUM]; /* sizes of primitives */ int indnr; int *index;} ElemArray;//void create_ball_array( float r, int depth, int id );//void create_ball( float r, int depth, int id );//void draw_ball( BallType * ball, myvec cam_pos, GLfloat cam_FOV, int win_width );//void free_texbinds( BallsType *balls );void create_texbinds( BallsType *balls );void draw_balls( BallsType balls, myvec cam_pos, GLfloat cam_FOV, int win_width, int spheretexbind, VMvect * lightpos, int lightnr, int * cuberef_binds );void draw_ballpath( BallType * pball );#endif /* BALL_H */
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