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📄 options.c

📁 这是一个相当棒的Linux下的台球游戏
💻 C
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/* options.c****    global variables for options**    Copyright (C) 2001  Florian Berger**    Email: harpin_floh@yahoo.de, florian.berger@jk.uni-linz.ac.at****    This program is free software; you can redistribute it and/or modify**    it under the terms of the GNU General Public License Version 2 as**    published by the Free Software Foundation;****    This program is distributed in the hope that it will be useful,**    but WITHOUT ANY WARRANTY; without even the implied warranty of**    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the**    GNU General Public License for more details.****    You should have received a copy of the GNU General Public License**    along with this program; if not, write to the Free Software**    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.***//* gold *///#define options_diamond_color 0xFFD566/* chrome *///#define options_diamond_color 0xBBBBFF/* copper *///#define options_diamond_color 0xFF8866/* green *///#define options_table_color   0x0D6621/* blue *///#define options_table_color   0x346070/* red *///#define options_table_color   0x802020/* ocker *///#define options_table_color   0x706034int    options_positional_light=1;int    options_table_color   = 0x0D6621;int    options_diamond_color = 0xFFD566;int    options_frame_color   = 0x401405;double options_table_size    = 2.1336;  /* 7 ft (smallest normed) */int    options_lensflare     = 0;int    options_ball_reflections_blended=1;int    options_max_ball_detail     = 5;double options_ball_detail_nearmax = 0.6;double options_ball_detail_farmin  = 7.0;int    options_rgstereo_on         = 0;int    options_free_view_on        = 1;int    options_col_ball_pool[]={                            0xFFFFFF,  /* white */                            0xEEDD00,  /*  1 yellow */                            0x0000FF,  /*  2 blue   */                            0xFF0000,  /*  3 red    */                            0x7700CC,  /*  4 violet */                            0xFF8800,  /*  5 orange */                            0x009900,  /*  6 green  */                            0x883311,  /*  7 brown  */                            0x000000,  /*  8 black  */                            0xEEDD00,  /*  9 yellow */                            0x0000FF,  /* 10 blue   */                            0xFF0000,  /* 11 red    */                            0x7700CC,  /* 12 violet */                            0xFF8800,  /* 13 orange */                            0x009900,  /* 14 green  */                            0x883311   /* 15 brown  */                          };int    options_col_ball_carambol[]={                            0xFFFFFF,  /* cueball1 */                            0xFFFF00,  /* cueball2 */                            0xFF0000   /* red ball */                          };int    options_col_ball_snooker[]={                            0xFFFFFF,   /* white cueball */                            0xFF0000,   /* red    balls */                            0xFFBB00,   /* orange ball */                            0x00AA33,   /* green  ball */                            0x883311,   /* brown  ball */                            0x0000FF,   /* blue   ball */                            0xFF66AA,   /* pink   ball */                            0x000000,   /* black  ball */                          };int    options_col_ball /*= options_col_ball_pool*/;char   options_net_hostname [1024];  /* initialized in billard3d.c */int    options_net_portnum = 56341;int    options_frame_tex_var = 1;int    options_cuberef = 0;int    options_cuberef_res = 128;int    options_rgaim = 0; /* 0=moddle 1=right 2=left */int    options_bumpref   = 0;  /* bump reflection of chrome edges */int    options_bumpwood  = 0;  /* bump maps on wood frame */int    options_balltrace = 0;int    options_use_sound = 1;int    options_gamemode  = 0;  /* 0=options_gamemode_match */int    options_ball_fresnel_refl = 0;int    options_avatar_on = 0;double options_tourfast = 500.0;int    options_cloth_tex = 1;/* queries for OpenGL extensions */int extension_cubemap      = 0;int extension_multitexture = 0;int extension_rc_NV        = 0;   /* NVIDIA register combiners */int extension_ts_NV        = 0;   /* NVIDIA texture shader */int extension_vp_NV        = 0;   /* NVIDIA vertex program */

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