📄 quantize.java
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/* * @(#)Quantize.java 0.90 9/19/00 Adam Doppelt *//** * An efficient color quantization algorithm, adapted from the C++ * implementation quantize.c in <a * href="http://www.imagemagick.org/">ImageMagick</a>. The pixels for * an image are placed into an oct tree. The oct tree is reduced in * size, and the pixels from the original image are reassigned to the * nodes in the reduced tree.<p> * * Here is the copyright notice from ImageMagick: * * <pre>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Permission is hereby granted, free of charge, to any person obtaining a %% copy of this software and associated documentation files("ImageMagick"), %% to deal in ImageMagick without restriction, including withoutlimitation %% the rights to use, copy, modify, merge, publish, distribute,sublicense, %% and/or sell copies of ImageMagick, and to permit persons to whom the %% ImageMagick is furnished to do so, subject to the following conditions: %% %% The above copyright notice and this permission notice shall beincluded in %% all copies or substantial portions of ImageMagick. %% %% The software is provided "as is", without warranty of any kind,express or %% implied, including but not limited to the warranties ofmerchantability, %% fitness for a particular purpose and noninfringement. In no event shall %% E. I. du Pont de Nemours and Company be liable for any claim, damagesor %% other liability, whether in an action of contract, tort or otherwise, %% arising from, out of or in connection with ImageMagick or the use orother %% dealings in ImageMagick. %% %% Except as contained in this notice, the name of the E. I. du Pont de %% Nemours and Company shall not be used in advertising or otherwise to %% promote the sale, use or other dealings in ImageMagick without prior %% written authorization from the E. I. du Pont de Nemours and Company. %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%</pre> * * * @version 0.90 19 Sep 2000 * @author Adam Doppelt <http://www.gurge.com/amd/> */package doppelt;public class Quantize {/* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% %% %% QQQ U U AAA N N TTTTT IIIII ZZZZZ EEEEE %% Q Q U U A A NN N T I ZZ E %% Q Q U U AAAAA N N N T I ZZZ EEEEE %% Q QQ U U A A N NN T I ZZ E %% QQQQ UUU A A N N T IIIII ZZZZZ EEEEE %% %% %% Reduce the Number of Unique Colors in an Image %% %% %% Software Design %% John Cristy %% July 1992 %% %% %% Copyright 1998 E. I. du Pont de Nemours and Company %% %% Permission is hereby granted, free of charge, to any person obtaining a %% copy of this software and associated documentation files("ImageMagick"), %% to deal in ImageMagick without restriction, including withoutlimitation %% the rights to use, copy, modify, merge, publish, distribute,sublicense, %% and/or sell copies of ImageMagick, and to permit persons to whom the %% ImageMagick is furnished to do so, subject to the following conditions: %% %% The above copyright notice and this permission notice shall beincluded in %% all copies or substantial portions of ImageMagick. %% %% The software is provided "as is", without warranty of any kind,express or %% implied, including but not limited to the warranties ofmerchantability, %% fitness for a particular purpose and noninfringement. In no event shall %% E. I. du Pont de Nemours and Company be liable for any claim, damagesor %% other liability, whether in an action of contract, tort or otherwise, %% arising from, out of or in connection with ImageMagick or the use orother %% dealings in ImageMagick. %% %% Except as contained in this notice, the name of the E. I. du Pont de %% Nemours and Company shall not be used in advertising or otherwise to %% promote the sale, use or other dealings in ImageMagick without prior %% written authorization from the E. I. du Pont de Nemours and Company. %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Realism in computer graphics typically requires using 24 bits/pixel to% generate an image. Yet many graphic display devices do not contain% the amount of memory necessary to match the spatial and color% resolution of the human eye. The QUANTIZE program takes a 24 bit% image and reduces the number of colors so it can be displayed on% raster device with less bits per pixel. In most instances, the% quantized image closely resembles the original reference image.%% A reduction of colors in an image is also desirable for image% transmission and real-time animation.%% Function Quantize takes a standard RGB or monochrome images and quantizes% them down to some fixed number of colors.%% For purposes of color allocation, an image is a set of n pixels, where% each pixel is a point in RGB space. RGB space is a 3-dimensional% vector space, and each pixel, pi, is defined by an ordered triple of% red, green, and blue coordinates, (ri, gi, bi).%% Each primary color component (red, green, or blue) represents an% intensity which varies linearly from 0 to a maximum value, cmax, which% corresponds to full saturation of that color. Color allocation is% defined over a domain consisting of the cube in RGB space with% opposite vertices at (0,0,0) and (cmax,cmax,cmax). QUANTIZE requires% cmax = 255.%% The algorithm maps this domain onto a tree in which each node% represents a cube within that domain. In the following discussion% these cubes are defined by the coordinate of two opposite vertices:% The vertex nearest the origin in RGB space and the vertex farthest% from the origin.%% The tree's root node represents the the entire domain, (0,0,0) through% (cmax,cmax,cmax). Each lower level in the tree is generated by% subdividing one node's cube into eight smaller cubes of equal size.% This corresponds to bisecting the parent cube with planes passing% through the midpoints of each edge.%% The basic algorithm operates in three phases: Classification,% Reduction, and Assignment. Classification builds a color% description tree for the image. Reduction collapses the tree until% the number it represents, at most, the number of colors desired in the% output image. Assignment defines the output image's color map and% sets each pixel's color by reclassification in the reduced tree.% Our goal is to minimize the numerical discrepancies between the original% colors and quantized colors (quantization error).%% Classification begins by initializing a color description tree of% sufficient depth to represent each possible input color in a leaf.% However, it is impractical to generate a fully-formed color% description tree in the classification phase for realistic values of% cmax. If colors components in the input image are quantized to k-bit% precision, so that cmax= 2k-1, the tree would need k levels below the% root node to allow representing each possible input color in a leaf.% This becomes prohibitive because the tree's total number of nodes is% 1 + sum(i=1,k,8k).%% A complete tree would require 19,173,961 nodes for k = 8, cmax = 255.% Therefore, to avoid building a fully populated tree, QUANTIZE: (1)% Initializes data structures for nodes only as they are needed; (2)% Chooses a maximum depth for the tree as a function of the desired% number of colors in the output image (currently log2(colormap size)).%% For each pixel in the input image, classification scans downward from% the root of the color description tree. At each level of the tree it% identifies the single node which represents a cube in RGB space% containing the pixel's color. It updates the following data for each% such node:%% n1: Number of pixels whose color is contained in the RGB cube% which this node represents;%% n2: Number of pixels whose color is not represented in a node at% lower depth in the tree; initially, n2 = 0 for all nodes except% leaves of the tree.%% Sr, Sg, Sb: Sums of the red, green, and blue component values for% all pixels not classified at a lower depth. The combination of% these sums and n2 will ultimately characterize the mean color of a% set of pixels represented by this node.%% E: The distance squared in RGB space between each pixel contained% within a node and the nodes' center. This represents the quantization% error for a node.%% Reduction repeatedly prunes the tree until the number of nodes with% n2 > 0 is less than or equal to the maximum number of colors allowed% in the output image. On any given iteration over the tree, it selects% those nodes whose E count is minimal for pruning and merges their% color statistics upward. It uses a pruning threshold, Ep, to govern% node selection as follows:%% Ep = 0% while number of nodes with (n2 > 0) > required maximum number of colors% prune all nodes such that E <= Ep% Set Ep to minimum E in remaining nodes%% This has the effect of minimizing any quantization error when merging% two nodes together.%% When a node to be pruned has offspring, the pruning procedure invokes% itself recursively in order to prune the tree from the leaves upward.% n2, Sr, Sg, and Sb in a node being pruned are always added to the% corresponding data in that node's parent. This retains the pruned% node's color characteristics for later averaging.%% For each node, n2 pixels exist for which that node represents the% smallest volume in RGB space containing those pixel's colors. When n2% > 0 the node will uniquely define a color in the output image. At the% beginning of reduction, n2 = 0 for all nodes except a the leaves of% the tree which represent colors present in the input image.%% The other pixel count, n1, indicates the total number of colors% within the cubic volume which the node represents. This includes n1 -% n2 pixels whose colors should be defined by nodes at a lower level in% the tree.%% Assignment generates the output image from the pruned tree. The% output image consists of two parts: (1) A color map, which is an% array of color descriptions (RGB triples) for each color present in% the output image; (2) A pixel array, which represents each pixel as% an index into the color map array.%% First, the assignment phase makes one pass over the pruned color% description tree to establish the image's color map. For each node% with n2 > 0, it divides Sr, Sg, and Sb by n2 . This produces the% mean color of all pixels that classify no lower than this node. Each% of these colors becomes an entry in the color map.%% Finally, the assignment phase reclassifies each pixel in the pruned% tree to identify the deepest node containing the pixel's color. The% pixel's value in the pixel array becomes the index of this node's mean% color in the color map.%% With the permission of USC Information Sciences Institute, 4676 Admiralty% Way, Marina del Rey, California 90292, this code was adapted from module% ALCOLS written by Paul Raveling.%% The names of ISI and USC are not used in advertising or publicity% pertaining to distribution of the software without prior specific% written permission from ISI.%*/ final static boolean QUICK = true; final static int MAX_RGB = 255; final static int MAX_NODES = 266817; final static int MAX_TREE_DEPTH = 8; // these are precomputed in advance static int SQUARES[]; static int SHIFT[]; static { SQUARES = new int[MAX_RGB + MAX_RGB + 1]; for (int i= -MAX_RGB; i <= MAX_RGB; i++) { SQUARES[i + MAX_RGB] = i * i; } SHIFT = new int[MAX_TREE_DEPTH + 1]; for (int i = 0; i < MAX_TREE_DEPTH + 1; ++i) { SHIFT[i] = 1 << (15 - i); } } /** * Reduce the image to the given number of colors. The pixels are * reduced in place. * @return The new color palette. */ public static int[] quantizeImage(int pixels[][], int max_colors) { Cube cube = new Cube(pixels, max_colors); cube.classification(); cube.reduction(); cube.assignment(); return cube.colormap; } static class Cube { int pixels[][]; int max_colors; int colormap[]; Node root; int depth; // counter for the number of colors in the cube. this gets // recalculated often. int colors; // counter for the number of nodes in the tree int nodes; Cube(int pixels[][], int max_colors) { this.pixels = pixels; this.max_colors = max_colors; int i = max_colors; // tree_depth = log max_colors // 4 for (depth = 1; i != 0; depth++) { i /= 4; } if (depth > 1) { --depth; } if (depth > MAX_TREE_DEPTH) { depth = MAX_TREE_DEPTH; } else if (depth < 2) { depth = 2; } root = new Node(this); } /* * Procedure Classification begins by initializing a color * description tree of sufficient depth to represent each * possible input color in a leaf. However, it is impractical * to generate a fully-formed color description tree in the * classification phase for realistic values of cmax. If * colors components in the input image are quantized to k-bit * precision, so that cmax= 2k-1, the tree would need k levels * below the root node to allow representing each possible * input color in a leaf. This becomes prohibitive because the * tree's total number of nodes is 1 + sum(i=1,k,8k). * * A complete tree would require 19,173,961 nodes for k = 8, * cmax = 255. Therefore, to avoid building a fully populated * tree, QUANTIZE: (1) Initializes data structures for nodes * only as they are needed; (2) Chooses a maximum depth for * the tree as a function of the desired number of colors in * the output image (currently log2(colormap size)). * * For each pixel in the input image, classification scans * downward from the root of the color description tree. At * each level of the tree it identifies the single node which * represents a cube in RGB space containing It updates the * following data for each such node: * * number_pixels : Number of pixels whose color is contained * in the RGB cube which this node represents; * * unique : Number of pixels whose color is not represented * in a node at lower depth in the tree; initially, n2 = 0 * for all nodes except leaves of the tree.
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