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📄 mmlgraphicloader.java

📁 openmap java写的开源数字地图程序. 用applet实现,可以像google map 那样放大缩小地图.
💻 JAVA
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// **********************************************************************// // <copyright>// //  BBN Technologies//  10 Moulton Street//  Cambridge, MA 02138//  (617) 873-8000// //  Copyright (C) BBNT Solutions LLC. All rights reserved.// // </copyright>// **********************************************************************// // $Source: /cvs/distapps/openmap/src/openmap/com/bbn/openmap/graphicLoader/MMLGraphicLoader.java,v $// $RCSfile: MMLGraphicLoader.java,v $// $Revision: 1.2.2.1 $// $Date: 2004/10/14 18:26:49 $// $Author: dietrick $// // **********************************************************************package com.bbn.openmap.graphicLoader;import java.awt.event.MouseEvent;import com.bbn.openmap.event.MapMouseListener;import com.bbn.openmap.event.SelectMouseMode;import com.bbn.openmap.omGraphics.OMGraphicHandler;/** * The MMLGraphicLoader is an abstract GraphicLoader class that * implements the MapMouseListener interface. It extends the * AbstractGraphicLoader, so all of those features are included as * well. These MapMouseListener methods are provided here as a * convenience, so you don't have to write them all if you don't use * them. */public abstract class MMLGraphicLoader extends AbstractGraphicLoader implements        MapMouseListener {    public MMLGraphicLoader() {        super();    }    public MMLGraphicLoader(OMGraphicHandler receiver) {        super(receiver);    }    ///////// MapMouseListener interface methods    /**     * Return a list of the modes that are interesting to the     * MapMouseListener. The source MouseEvents will only get sent to     * the MapMouseListener if the mode is set to one that the     * listener is interested in. Layers interested in receiving     * events should register for receiving events in "select" mode:     * <code>     * <pre>     * return new String[] { SelectMouseMode.modeID };     * </pre>     * <code>     * @return String[] of modeID's     * @see com.bbn.openmap.event.NavMouseMode#modeID     * @see com.bbn.openmap.event.SelectMouseMode#modeID     * @see com.bbn.openmap.event.NullMouseMode#modeID     */    public String[] getMouseModeServiceList() {        return new String[] { SelectMouseMode.modeID };    }    // Mouse Listener events    ////////////////////////    /**     * Invoked when a mouse button has been pressed on a component.     *      * @param e MouseEvent     * @return true if the listener was able to process the event.     */    public boolean mousePressed(MouseEvent e) {        return false;    }    /**     * Invoked when a mouse button has been released on a component.     *      * @param e MouseEvent     * @return true if the listener was able to process the event.     */    public boolean mouseReleased(MouseEvent e) {        return false;    }    /**     * Invoked when the mouse has been clicked on a component. The     * listener will receive this event if it successfully processed     * <code>mousePressed()</code>, or if no other listener     * processes the event. If the listener successfully processes     * <code>mouseClicked()</code>, then it will receive the next     * <code>mouseClicked()</code> notifications that have a click     * count greater than one.     * <p>     * NOTE: We have noticed that this method can sometimes be     * erroneously invoked. It seems to occur when a light-weight AWT     * component (like an internal window or menu) closes (removes     * itself from the window hierarchy). A specific OpenMap example     * is when you make a menu selection when the MenuItem you select     * is above the MapBean canvas. After making the selection, the     * mouseClicked() gets invoked on the MouseDelegator, which passes     * it to the appropriate listeners depending on the MouseMode. The     * best way to avoid this problem is to not implement anything     * crucial in this method. Use a combination of     * <code>mousePressed()</code> and <code>mouseReleased()</code>     * instead.     *      * @param e MouseEvent     * @return true if the listener was able to process the event.     */    public boolean mouseClicked(MouseEvent e) {        return false;    }    /**     * Invoked when the mouse enters a component.     *      * @param e MouseEvent     */    public void mouseEntered(MouseEvent e) {}    /**     * Invoked when the mouse exits a component.     *      * @param e MouseEvent     */    public void mouseExited(MouseEvent e) {}    // Mouse Motion Listener events    ///////////////////////////////    /**     * Invoked when a mouse button is pressed on a component and then     * dragged. The listener will receive these events if it     * successfully processes mousePressed(), or if no other listener     * processes the event.     *      * @param e MouseEvent     * @return true if the listener was able to process the event.     */    public boolean mouseDragged(MouseEvent e) {        return false;    }    /**     * Invoked when the mouse button has been moved on a component     * (with no buttons down).     *      * @param e MouseEvent     * @return true if the listener was able to process the event.     */    public boolean mouseMoved(MouseEvent e) {        return false;    }    /**     * Handle a mouse cursor moving without the button being pressed.     * This event is intended to tell the listener that there was a     * mouse movement, but that the event was consumed by another     * layer. This will allow a mouse listener to clean up actions     * that might have happened because of another motion event     * response.     */    public void mouseMoved() {}}

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