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📄 linktext.h

📁 openmap java写的开源数字地图程序. 用applet实现,可以像google map 那样放大缩小地图.
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/* ********************************************************************** *  * <copyright> *  *  BBN Technologies, a Verizon Company *  10 Moulton Street *  Cambridge, MA 02138 *  (617) 873-8000 *  *  Copyright (C) BBNT Solutions LLC. All rights reserved. *  * </copyright> * ********************************************************************** *  * $Source: /cvs/distapps/openmap/src/cserver/link/include/LinkText.h,v $ * $RCSfile: LinkText.h,v $ * $Revision: 1.2 $ * $Date: 2004/01/26 19:07:09 $ * $Author: dietrick $ *  * ********************************************************************** */#ifndef LINKTEXT_H#define LINKTEXT_H#include "LinkSocket.h"#include "Request.h"#include "LinkArgs.h"#define DEFAULT_FONT "-*-new century schoolbook-*-*-*-*-14-*-*-*-*-*-*-*"/*Prototypes for Writing Text Object*//**  * Writes text to the link socket. * * @param *link The link socket. * @param lat The latitude of where the text should be drawn, in decimal degrees. * @param lon The longitude of where the text should be drawn, in decimal degrees. * @param numberOfCharsInString The number of characters in the string. * @param *string The string of text. * @param *fontAsString * @param justification The justification of the string.  Possible values are JUSTIFY_LEFT, JUSTIFY_CENTER, and JUSTIFY_RIGHT.  (See Link.h) * @param *linkArgs The link arguments. * @param is_unicode 1 if the string is already in Unicode. * @param num_unicode_chars If the string is in Unicode, the number of characters the string takes. * @returns OK if successful. * @returns -1 if there was a memory allocation error. */int WriteLinkTextLatLon(LinkSocket *link,                        double lat, double lon,                        char *String, char *fontAsString,                        int justification, LinkArgs *linkArgs, int is_unicode,                        int num_unicode_chars);/** * Writes text in X-Y space to the link socket. * * @param *link The link socket. * @param x The X coordinate of where the text should be drawn, offset from the upper left corner of the canvas, in pixels. * @param y The Y coordinate of where the text should be drawn, offset from the upper left corner of the canvas, in pixels. * @param numberOfCharsInString The number of characters in the string. * @param fontAsString * @param justification The justification of the string.  Possible values are JUSTIFY_LEFT, JUSTIFY_CENTER, and JUSTIFY_RIGHT.  (See Link.h) * @param *linkArgs The link arguments. * @param is_unicode 1 if the string is already in Unicode. * @param num_unicode_chars If the string is Unicode, how many characters the string takes up. * @returns -1 if there was a memory allocation error. */int WriteLinkTextXY(LinkSocket *link, int x, int y,                     char *String, char *fontAsString,                    int justification, LinkArgs *linkArgs, int is_unicode,                    int num_unicode_chars);/** * Writes text with an offset to the link socket. * * @param *link The link socket. * @param lat The latitude of the anchor point, in decimal degrees. * @param lon The longitude of the anchor point, in decimal degrees. * @param x The X coordinate of where the text should be drawn, offset from the anchor point, in pixels. * @param y The Y coordinate of where the text should be drawn, offset from the anchor point, in pixels. * @param numberOfCharsInString The number of characters in the string. * @param *fontAsString * @param justification The justification of the string.  Possible values are JUSTIFY_LEFT, JUSTIFY_CENTER, and JUSTIFY_RIGHT.  (See Link.h) * @param *linkArgs The link arguments. * @param is_unicode 1 if the string is already in Unicode. * @param num_unicode_chars If the string is in Unicode, the number of characters the string takes. * @returns -1 if there was a memory allocation error. */int WriteLinkTextOffset(LinkSocket *link,                        double lat, double lon, int x, int y,                        char *String, char *fontAsString,                        int justification, LinkArgs *linkArgs, int is_unicode,                        int num_unicode_chars);/** * Writes buffered text to the link socket. <b>DEPRECATED</b> * * <b>Deprecated</b>: Use WriteLinkTextLatLon(). * * @param *link The link socket. * @param lat The latitude of where the text should be drawn, in decimal degrees. * @param lon The longitude of where the text should be drawn, in decimal degrees. * @param numberOfCharsInString The number of characters in the string. * @param *string The string of text. * @param *fontAsString * @param justification The justification of the string.  Possible values are JUSTIFY_LEFT, JUSTIFY_CENTER, and JUSTIFY_RIGHT.  (See Link.h) * @param *linkArgs The link arguments. * @param is_unicode 1 if the string is already in Unicode. * @param num_unicode_chars If the string is in Unicode, the number of characters the string takes. * @returns -1 if there was a memory allocation error. */int BufferedWriteLinkTextLatLon(LinkSocket *link,                                double lat, double lon,                                char *String, char *fontAsString,                                int justification, LinkArgs *linkArgs,                                int is_unicode, int num_unicode_chars);/** * Writes buffered text in X-Y space to the link socket. <b>DEPRECATED</b> * * <b>Deprecated</b>: Use WriteLinkTextXY(). * * @param *link The link socket. * @param x The X coordinate of where the text should be drawn, offset from the upper left corner of the canvas, in pixels. * @param y The Y coordinate of where the text should be drawn, offset from the upper left corner of the canvas, in pixels. * @param numberOfCharsInString The number of characters in the string. * @param fontAsString * @param justification The justification of the string.  Possible values are JUSTIFY_LEFT, JUSTIFY_CENTER, and JUSTIFY_RIGHT.  (See Link.h) * @param *linkArgs The link arguments. * @param is_unicode 1 if the string is already in Unicode. * @param num_unicode_chars If the string is in Unicode, the number of characters the string takes. * @returns -1 if there was a memory allocation error. */int BufferedWriteLinkTextXY(LinkSocket *link, int x, int y,                             char *String, char *fontAsString,                            int justification, LinkArgs *linkArgs,                             int is_unicode, int num_unicode_chars);/** * Writes buffered text with an offset to the link socket. <b>DEPRECATED</b> * * <b>Deprecated</b>: Use WriteLinkTextOffset(). * * @param *link The link socket. * @param lat The latitude of the anchor point, in decimal degrees. * @param lon The longitude of the anchor point, in decimal degrees. * @param x The X coordinate of where the text should be drawn, offset from the anchor point, in pixels. * @param y The Y coordinate of where the text should be drawn, offset from the anchor point, in pixels. * @param numberOfCharsInString The number of characters in the string. * @param *fontAsString * @param justification The justification of the string.  Possible values are JUSTIFY_LEFT, JUSTIFY_CENTER, and JUSTIFY_RIGHT.  (See Link.h) * @param *linkArgs The link arguments. * @param is_unicode 1 if the string is already in Unicode. * @param num_unicode_chars If the string is in Unicode, the number of characters it takes. * @returns -1 if there was a memory allocation error. */int BufferedWriteLinkTextOffset(LinkSocket *link,                                double lat, double lon, int x, int y,                                char *String, char *fontAsString,                                int justification, LinkArgs *linkArgs,                                int is_unicode, int num_unicode_chars);#endif

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