📄 vxdmon.mak
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# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "VXDMON.MAK" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Debug"
MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel
ALL : $(OUTDIR)/VXDMON.exe $(OUTDIR)/VXDMON.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE CPP /nologo /MD /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /c
# ADD CPP /nologo /MD /W3 /GX /YX /O2 /I "\mstools\include" /I "\ddk\inc32" /I "\vtd95\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /c
CPP_PROJ=/nologo /MD /W3 /GX /YX /O2 /I "\mstools\include" /I "\ddk\inc32" /I\
"\vtd95\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"VXDMON.pch" /Fo$(INTDIR)/ /c
CPP_OBJS=.\WinRel/
# ADD BASE RSC /l 0x0 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x0 /d "NDEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x0 /fo$(INTDIR)/"VXDMON.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# SUBTRACT BASE BSC32 /Iu
# ADD BSC32 /nologo
# SUBTRACT BSC32 /Iu
BSC32_FLAGS=/nologo /o$(OUTDIR)/"VXDMON.bsc"
BSC32_SBRS= \
$(INTDIR)/VXDMON.SBR
$(OUTDIR)/VXDMON.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib mfc30.lib mfco30.lib mfcuia32.lib mfcans32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386
# ADD LINK32 mfc30.lib mfco30.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib mfcuia32.lib mfcans32.lib ole32.lib oleaut32.lib uuid.lib comctl32.lib /NOLOGO /MACHINE:I386 -L\mstools\lib /SUBSYSTEM:windows,4.0
# SUBTRACT LINK32 /PDB:none
LINK32_FLAGS=mfc30.lib mfco30.lib user32.lib gdi32.lib winspool.lib\
comdlg32.lib advapi32.lib shell32.lib mfcuia32.lib mfcans32.lib ole32.lib\
oleaut32.lib uuid.lib comctl32.lib /NOLOGO /INCREMENTAL:no\
/PDB:$(OUTDIR)/"VXDMON.pdb" /MACHINE:I386 /OUT:$(OUTDIR)/"VXDMON.exe"\
-L\mstools\lib /SUBSYSTEM:windows,4.0
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/VXDMON.res \
$(INTDIR)/VXDMON.OBJ
$(OUTDIR)/VXDMON.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
ALL : $(OUTDIR)/VXDMON.exe $(OUTDIR)/VXDMON.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /c
# ADD CPP /nologo /MD /W3 /GX /Zi /YX /Od /I "\mstools\include" /I "\ddk\inc32" /I "\vtd95\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /MD /W3 /GX /Zi /YX /Od /I "\mstools\include" /I "\ddk\inc32"\
/I "\vtd95\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D\
"_MBCS" /Fp$(OUTDIR)/"VXDMON.pch" /Fo$(INTDIR)/ /Fd$(OUTDIR)/"VXDMON.pdb" /c
CPP_OBJS=.\WinDebug/
# ADD BASE RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x0 /fo$(INTDIR)/"VXDMON.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# SUBTRACT BASE BSC32 /Iu
# ADD BSC32 /nologo
# SUBTRACT BSC32 /Iu
BSC32_FLAGS=/nologo /o$(OUTDIR)/"VXDMON.bsc"
BSC32_SBRS= \
$(OUTDIR)/VXDMON.bsc : $(OUTDIR) $(BSC32_SBRS)
LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib mfc30d.lib mfco30d.lib mfcuia32.lib mfcans32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
# ADD LINK32 mfc30d.lib mfco30d.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib mfcuia32.lib mfcans32.lib ole32.lib oleaut32.lib uuid.lib comctl32.lib /NOLOGO /DEBUG /MACHINE:I386 /SUBSYSTEM:windows,4.0
# SUBTRACT LINK32 /PDB:none
LINK32_FLAGS=mfc30d.lib mfco30d.lib user32.lib gdi32.lib winspool.lib\
comdlg32.lib advapi32.lib shell32.lib mfcuia32.lib mfcans32.lib ole32.lib\
oleaut32.lib uuid.lib comctl32.lib /NOLOGO /INCREMENTAL:yes\
/PDB:$(OUTDIR)/"VXDMON.pdb" /DEBUG /MACHINE:I386 /OUT:$(OUTDIR)/"VXDMON.exe"\
/SUBSYSTEM:windows,4.0
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/VXDMON.res \
$(INTDIR)/VXDMON.OBJ
$(OUTDIR)/VXDMON.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\VXDMON.RC
$(INTDIR)/VXDMON.res : $(SOURCE) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\VXDMON.C
DEP_VXDMO=\
..\VXD\VXDMON.H
$(INTDIR)/VXDMON.OBJ : $(SOURCE) $(DEP_VXDMO) $(INTDIR)
# End Source File
# End Group
# End Project
################################################################################
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