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📄 cubemap.java

📁 一个java写的魔方游戏
💻 JAVA
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// FrontEnd Plus GUI for JAD
// DeCompiled : CubeMap.class

import java.awt.Color;

class CubeMap
{

    Color ColorMap[][][];
    static final int XPlane = 0;
    static final int YPlane = 1;
    static final int ZPlane = 2;
    private final Color ColorList[];
    private final int SpinMap[][] = {
        {
            4, 2, 5, 3
        }, {
            0, 4, 1, 5
        }, {
            2, 0, 3, 1
        }
    };

    CubeMap()
    {
        ColorMap = new Color[6][3][3];
        ColorList = (new Color[] {
            Color.green, Color.red, Color.pink, Color.blue, Color.white, Color.yellow
        });
        Reset();
    }

    public void Reset()
    {
        for(int i = 0; i < 6; i++)
        {
            for(int j = 0; j < 3; j++)
            {
                for(int k = 0; k < 3; k++)
                    ColorMap[i][j][k] = ColorList[i];

            }

        }

    }

    void Spin(int i, int j, boolean flag)
    {
        if(flag)
        {
            SpinCounterclock(i, j);
            return;
        } else
        {
            SpinClock(i, j);
            return;
        }
    }

    private void SpinCounterclock(int i, int j)
    {
        Color color = ColorMap[SpinMap[i][0]][0][j];
        Color color1 = ColorMap[SpinMap[i][0]][1][j];
        Color color2 = ColorMap[SpinMap[i][0]][2][j];
        ColorMap[SpinMap[i][0]][0][j] = ColorMap[SpinMap[i][1]][j][2];
        ColorMap[SpinMap[i][0]][1][j] = ColorMap[SpinMap[i][1]][j][1];
        ColorMap[SpinMap[i][0]][2][j] = ColorMap[SpinMap[i][1]][j][0];
        ColorMap[SpinMap[i][1]][j][0] = ColorMap[SpinMap[i][2]][0][j];
        ColorMap[SpinMap[i][1]][j][1] = ColorMap[SpinMap[i][2]][1][j];
        ColorMap[SpinMap[i][1]][j][2] = ColorMap[SpinMap[i][2]][2][j];
        ColorMap[SpinMap[i][2]][0][j] = ColorMap[SpinMap[i][3]][j][2];
        ColorMap[SpinMap[i][2]][1][j] = ColorMap[SpinMap[i][3]][j][1];
        ColorMap[SpinMap[i][2]][2][j] = ColorMap[SpinMap[i][3]][j][0];
        ColorMap[SpinMap[i][3]][j][0] = color;
        ColorMap[SpinMap[i][3]][j][1] = color1;
        ColorMap[SpinMap[i][3]][j][2] = color2;
        if(j == 1)
        {
            return;
        } else
        {
            int k = j != 0 ? i * 2 + 1 : i * 2;
            Color color3 = ColorMap[k][0][0];
            ColorMap[k][0][0] = ColorMap[k][2][0];
            ColorMap[k][2][0] = ColorMap[k][2][2];
            ColorMap[k][2][2] = ColorMap[k][0][2];
            ColorMap[k][0][2] = color3;
            color3 = ColorMap[k][0][1];
            ColorMap[k][0][1] = ColorMap[k][1][0];
            ColorMap[k][1][0] = ColorMap[k][2][1];
            ColorMap[k][2][1] = ColorMap[k][1][2];
            ColorMap[k][1][2] = color3;
            return;
        }
    }

    private void SpinClock(int i, int j)
    {
        Color color = ColorMap[SpinMap[i][0]][0][j];
        Color color1 = ColorMap[SpinMap[i][0]][1][j];
        Color color2 = ColorMap[SpinMap[i][0]][2][j];
        ColorMap[SpinMap[i][0]][0][j] = ColorMap[SpinMap[i][3]][j][0];
        ColorMap[SpinMap[i][0]][1][j] = ColorMap[SpinMap[i][3]][j][1];
        ColorMap[SpinMap[i][0]][2][j] = ColorMap[SpinMap[i][3]][j][2];
        ColorMap[SpinMap[i][3]][j][0] = ColorMap[SpinMap[i][2]][2][j];
        ColorMap[SpinMap[i][3]][j][1] = ColorMap[SpinMap[i][2]][1][j];
        ColorMap[SpinMap[i][3]][j][2] = ColorMap[SpinMap[i][2]][0][j];
        ColorMap[SpinMap[i][2]][0][j] = ColorMap[SpinMap[i][1]][j][0];
        ColorMap[SpinMap[i][2]][1][j] = ColorMap[SpinMap[i][1]][j][1];
        ColorMap[SpinMap[i][2]][2][j] = ColorMap[SpinMap[i][1]][j][2];
        ColorMap[SpinMap[i][1]][j][0] = color2;
        ColorMap[SpinMap[i][1]][j][1] = color1;
        ColorMap[SpinMap[i][1]][j][2] = color;
        if(j == 1)
        {
            return;
        } else
        {
            int k = j != 0 ? i * 2 + 1 : i * 2;
            Color color3 = ColorMap[k][0][0];
            ColorMap[k][0][0] = ColorMap[k][0][2];
            ColorMap[k][0][2] = ColorMap[k][2][2];
            ColorMap[k][2][2] = ColorMap[k][2][0];
            ColorMap[k][2][0] = color3;
            color3 = ColorMap[k][0][1];
            ColorMap[k][0][1] = ColorMap[k][1][2];
            ColorMap[k][1][2] = ColorMap[k][2][1];
            ColorMap[k][2][1] = ColorMap[k][1][0];
            ColorMap[k][1][0] = color3;
            return;
        }
    }
}

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