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📄 gamesview.h

📁 一个简单的飞行射击类小游戏 类是雷电 新手不足之处请指教
💻 H
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// gamesView.h : interface of the CGamesView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_GAMESVIEW_H__C7AA49E2_585B_42B0_AB2E_3242431C4AF6__INCLUDED_)
#define AFX_GAMESVIEW_H__C7AA49E2_585B_42B0_AB2E_3242431C4AF6__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CGamesView : public CView
{
public:
	void StartGame();
	void CreateNewPoint(int x = 0, int y = 0);
	void MovePoint();
	void ClearPoint();
public:
	UINT m_nTimer;
	int m_nX, m_nY;
	int m_nPointNum;
	UINT m_nMoveType;
	CPtrList m_pPointList;
	BOOL m_bCreate;
protected: // create from serialization only
	CGamesView();
	DECLARE_DYNCREATE(CGamesView)

// Attributes
public:
	CGamesDoc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGamesView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CGamesView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CGamesView)
	afx_msg void OnTimer( UINT nIDEvent );
	afx_msg void OnKeyDown( UINT nChar, UINT nRepCnt, UINT nFlags );
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in gamesView.cpp
inline CGamesDoc* CGamesView::GetDocument()
   { return (CGamesDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GAMESVIEW_H__C7AA49E2_585B_42B0_AB2E_3242431C4AF6__INCLUDED_)

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