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📄 gameport.c

📁 该文件是rt_linux
💻 C
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/* * $Id: gameport.c,v 1.5 2000/05/29 10:54:53 vojtech Exp $ * *  Copyright (c) 1999-2000 Vojtech Pavlik * *  Sponsored by SuSE *//* * Generic gameport layer *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or  * (at your option) any later version. *  * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *  * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic */#include <asm/io.h>#include <linux/module.h>#include <linux/ioport.h>#include <linux/init.h>#include <linux/gameport.h>#include <linux/slab.h>#include <linux/isapnp.h>#include <linux/stddef.h>#include <linux/delay.h>MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");MODULE_LICENSE("GPL");EXPORT_SYMBOL(gameport_register_port);EXPORT_SYMBOL(gameport_unregister_port);EXPORT_SYMBOL(gameport_register_device);EXPORT_SYMBOL(gameport_unregister_device);EXPORT_SYMBOL(gameport_open);EXPORT_SYMBOL(gameport_close);EXPORT_SYMBOL(gameport_rescan);EXPORT_SYMBOL(gameport_cooked_read);static struct gameport *gameport_list;static struct gameport_dev *gameport_dev;static int gameport_number;/* * gameport_measure_speed() measures the gameport i/o speed. */static int gameport_measure_speed(struct gameport *gameport){#if defined(__i386__) || defined(__x86_64__)#define GET_TIME(x)     do { outb(0, 0x43); x = inb(0x40); x |= inb(0x40) << 8; } while (0)#define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193180L/HZ:0))	unsigned int i, t, t1, t2, t3, tx;	unsigned long flags;	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))		return 0;	tx = 1 << 30;	for(i = 0; i < 50; i++) {		save_flags(flags);	/* Yes, all CPUs */		cli();		GET_TIME(t1);		for(t = 0; t < 50; t++) gameport_read(gameport);		GET_TIME(t2);		GET_TIME(t3);		restore_flags(flags);		udelay(i * 10);		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;	}	return 59659 / (tx < 1 ? 1 : tx);#else	unsigned int j, t = 0;	j = jiffies; while (j == jiffies);	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }	return t * HZ / 1000;#endif	gameport_close(gameport);}static void gameport_find_dev(struct gameport *gameport){        struct gameport_dev *dev = gameport_dev;        while (dev && !gameport->dev) {		if (dev->connect)                	dev->connect(gameport, dev);                dev = dev->next;        }}void gameport_rescan(struct gameport *gameport){	gameport_close(gameport);	gameport_find_dev(gameport);}void gameport_register_port(struct gameport *gameport){	gameport->number = gameport_number++;	gameport->next = gameport_list;		gameport_list = gameport;	gameport->speed = gameport_measure_speed(gameport);	gameport_find_dev(gameport);}void gameport_unregister_port(struct gameport *gameport){        struct gameport **gameportptr = &gameport_list;        while (*gameportptr && (*gameportptr != gameport)) gameportptr = &((*gameportptr)->next);        *gameportptr = (*gameportptr)->next;	if (gameport->dev && gameport->dev->disconnect)		gameport->dev->disconnect(gameport);	gameport_number--;}void gameport_register_device(struct gameport_dev *dev){	struct gameport *gameport = gameport_list;	dev->next = gameport_dev;		gameport_dev = dev;	while (gameport) {		if (!gameport->dev && dev->connect)			dev->connect(gameport, dev);		gameport = gameport->next;	}}void gameport_unregister_device(struct gameport_dev *dev){        struct gameport_dev **devptr = &gameport_dev;	struct gameport *gameport = gameport_list;        while (*devptr && (*devptr != dev)) devptr = &((*devptr)->next);        *devptr = (*devptr)->next;	while (gameport) {		if (gameport->dev == dev && dev->disconnect)			dev->disconnect(gameport);		gameport_find_dev(gameport);		gameport = gameport->next;	}}int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode){	if (gameport->open) {		if (gameport->open(gameport, mode))			return -1;	} else {		if (mode != GAMEPORT_MODE_RAW)			return -1;	}	if (gameport->dev)		return -1;	gameport->dev = dev;		return 0;}void gameport_close(struct gameport *gameport){	gameport->dev = NULL;	if (gameport->close) gameport->close(gameport);}

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