📄 gameport.c
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/* * $Id: gameport.c,v 1.5 2000/05/29 10:54:53 vojtech Exp $ * * Copyright (c) 1999-2000 Vojtech Pavlik * * Sponsored by SuSE *//* * Generic gameport layer *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic */#include <asm/io.h>#include <linux/module.h>#include <linux/ioport.h>#include <linux/init.h>#include <linux/gameport.h>#include <linux/slab.h>#include <linux/isapnp.h>#include <linux/stddef.h>#include <linux/delay.h>MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");MODULE_LICENSE("GPL");EXPORT_SYMBOL(gameport_register_port);EXPORT_SYMBOL(gameport_unregister_port);EXPORT_SYMBOL(gameport_register_device);EXPORT_SYMBOL(gameport_unregister_device);EXPORT_SYMBOL(gameport_open);EXPORT_SYMBOL(gameport_close);EXPORT_SYMBOL(gameport_rescan);EXPORT_SYMBOL(gameport_cooked_read);static struct gameport *gameport_list;static struct gameport_dev *gameport_dev;static int gameport_number;/* * gameport_measure_speed() measures the gameport i/o speed. */static int gameport_measure_speed(struct gameport *gameport){#if defined(__i386__) || defined(__x86_64__)#define GET_TIME(x) do { outb(0, 0x43); x = inb(0x40); x |= inb(0x40) << 8; } while (0)#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193180L/HZ:0)) unsigned int i, t, t1, t2, t3, tx; unsigned long flags; if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) return 0; tx = 1 << 30; for(i = 0; i < 50; i++) { save_flags(flags); /* Yes, all CPUs */ cli(); GET_TIME(t1); for(t = 0; t < 50; t++) gameport_read(gameport); GET_TIME(t2); GET_TIME(t3); restore_flags(flags); udelay(i * 10); if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; } return 59659 / (tx < 1 ? 1 : tx);#else unsigned int j, t = 0; j = jiffies; while (j == jiffies); j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } return t * HZ / 1000;#endif gameport_close(gameport);}static void gameport_find_dev(struct gameport *gameport){ struct gameport_dev *dev = gameport_dev; while (dev && !gameport->dev) { if (dev->connect) dev->connect(gameport, dev); dev = dev->next; }}void gameport_rescan(struct gameport *gameport){ gameport_close(gameport); gameport_find_dev(gameport);}void gameport_register_port(struct gameport *gameport){ gameport->number = gameport_number++; gameport->next = gameport_list; gameport_list = gameport; gameport->speed = gameport_measure_speed(gameport); gameport_find_dev(gameport);}void gameport_unregister_port(struct gameport *gameport){ struct gameport **gameportptr = &gameport_list; while (*gameportptr && (*gameportptr != gameport)) gameportptr = &((*gameportptr)->next); *gameportptr = (*gameportptr)->next; if (gameport->dev && gameport->dev->disconnect) gameport->dev->disconnect(gameport); gameport_number--;}void gameport_register_device(struct gameport_dev *dev){ struct gameport *gameport = gameport_list; dev->next = gameport_dev; gameport_dev = dev; while (gameport) { if (!gameport->dev && dev->connect) dev->connect(gameport, dev); gameport = gameport->next; }}void gameport_unregister_device(struct gameport_dev *dev){ struct gameport_dev **devptr = &gameport_dev; struct gameport *gameport = gameport_list; while (*devptr && (*devptr != dev)) devptr = &((*devptr)->next); *devptr = (*devptr)->next; while (gameport) { if (gameport->dev == dev && dev->disconnect) dev->disconnect(gameport); gameport_find_dev(gameport); gameport = gameport->next; }}int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode){ if (gameport->open) { if (gameport->open(gameport, mode)) return -1; } else { if (mode != GAMEPORT_MODE_RAW) return -1; } if (gameport->dev) return -1; gameport->dev = dev; return 0;}void gameport_close(struct gameport *gameport){ gameport->dev = NULL; if (gameport->close) gameport->close(gameport);}
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