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📄 set1frame.h

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#if !defined(AFX_SET1FRAME_H__60EB93F7_92B1_46D2_AA7F_92FDCB6A34F2__INCLUDED_)
#define AFX_SET1FRAME_H__60EB93F7_92B1_46D2_AA7F_92FDCB6A34F2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Set1Frame.h : header file
//
#include "MainFrm.h"
/////////////////////////////////////////////////////////////////////////////
// CSet1Frame frame

class CSet1Frame : public CMDIChildWnd
{
	DECLARE_DYNCREATE(CSet1Frame)
protected:
	CSet1Frame();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSet1Frame)
	public:
	virtual void ActivateFrame(int nCmdShow = -1);
	protected:
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CSet1Frame();

	//<-------------主框架指针------------->
//	CMainFrame* m_pMainFrame;
	//<-------------主框架指针------------->

	// Generated message map functions
	//{{AFX_MSG(CSet1Frame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SET1FRAME_H__60EB93F7_92B1_46D2_AA7F_92FDCB6A34F2__INCLUDED_)

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