📄 set3frame.h
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#if !defined(AFX_SET3FRAME_H__4C5DC425_5AD3_4306_BA52_F9B34F198490__INCLUDED_)
#define AFX_SET3FRAME_H__4C5DC425_5AD3_4306_BA52_F9B34F198490__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Set3Frame.h : header file
//
#include "MainFrm.h"
/////////////////////////////////////////////////////////////////////////////
// CSet3Frame frame
class CSet3Frame : public CMDIChildWnd
{
DECLARE_DYNCREATE(CSet3Frame)
protected:
CSet3Frame(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSet3Frame)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
// virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CSet3Frame();
//<-------------主框架指针------------->
// CMainFrame* m_pMainFrame;
//<-------------主框架指针------------->
// Generated message map functions
//{{AFX_MSG(CSet3Frame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
// afx_msg void OnMDIActivate(BOOL bActivate, CWnd* pActivateWnd, CWnd* pDeactivateWnd);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SET3FRAME_H__4C5DC425_5AD3_4306_BA52_F9B34F198490__INCLUDED_)
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