📄 randgen.h
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#ifndef _RANDGEN_H#define _RANDGEN_H#include <limits.h> // for INT_MAX// designed for implementation-independent randomization// if all system-dependent calls included in this class, then// other classes can make use of this class in independent manner// all random numbers are uniformly distributed in given range//// RandGen() --- constructor sets seed of random # generator// once per program, not per class/object// // RandInt(int max)// RandInt(int low,int max) - return random integer in range [0..max)// when one parameter used, [low..max] when// two parameters used//// examples: rnd.RandInt(6) is random integer [0..5] or [0..6)// rnd.RandInt(3,10) is random integer [3..10]// rnd.RandInt() is random integer [0..INT_MAX)//// RandReal() -- returns random double in range [0..1)// RandReal(double low, double max) -- random double in range [low..max)class RandGen{ public: RandGen(); // set seed for all instances int RandInt(int max = INT_MAX); // returns int in [0..max) int RandInt(int low, int max); // returns int in [low..max] double RandReal(); // returns double in [0..1) double RandReal(double low, double max); // range [low..max] static void SetSeed(int seed); // static (per class) seed setprivate: static int ourInitialized; // for 'per-class' initialization};#endif
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