📄 balloon.h
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#ifndef _BALLOON_H#define _BALLOON_H// class for balloon manipulation using simulated auto pilot// written: 8/29/93 (based on an idea of Dave Reed)// modified: 8/30/94, 12/29/94, 11/3/95// member function explanation://// Ascend: balloon ascends to height specified by parameter// in a sequence of burns. Each burn raises the// altitude by 10 meters//// Cruise: balloon cruises at current altitude for a number of time// steps specified by parameter. Random wind-shear can cause// balloon to rise and fall, but vents and burns keep the// balloon within +/- 5 meters of the altitude at which cruising// starts// Descend: balloon descends to height specified by parameter in a// sequence of vents. Each vent drops the balloon 10 meters,// or to the ground (if less than 10 meters to the ground)////// int GetAltitude: returns altitude (in meters)//// int GetLocation: returns how many time steps taken #include "randgen.h" class Balloon{ public: Balloon(); // constructor // change where balloon is (up,down,"forward") void Ascend(int); // ascend so altitude >= parameter void Descend(int); // descend so altitude <= parameter void Cruise(int); // cruise for parameter time-steps // retrieve balloon's location int GetAltitude(); // returns height above ground int GetLocation(); // returns how cruise "steps" taken private: int myAltitude; // altitude (height) of balloon int myCruiseSteps; // number of time-steps cruised RandGen myRand; // random number generator void Burn(); // go up (some amount) void Vent(); // go down (some amount) void BurnMessage(); // message printed when burning void VentMessage(); // message printed when venting void AltitudeMessage(); // message to print current altitude void AdjustAltitude(); // adjust altitude randomly};#endif // _BALLOON_H defined
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