📄 crectangle.cs
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using System;
using System.Drawing;
namespace VCSharp
{
/// <summary>
/// CRectangle 的摘要说明。
/// </summary>
public class CRectangle:CGElement
{
protected PointF m_basePos;
protected PointF m_desPos;
Module m=new Module();
//绘矩形时的起点
public PointF basePos
{
get{return m_basePos;}
set{m_basePos=value;}
}
//绘矩形时的终点
public PointF desPos
{
get{return m_desPos;}
set{m_desPos=value;}
}
//矩形的左上角点
public PointF LT
{
get
{
return (new PointF(Math.Min(m_basePos.X, m_desPos.X),
Math.Max(m_basePos.Y, m_desPos.Y)));
}
}
//矩形的右下角点
public PointF RB
{
get
{
return (new PointF(Math.Max(m_basePos.X, m_desPos.X),
Math.Min(m_basePos.Y, m_desPos.Y)));
}
}
public CRectangle()
{
Init();
}
public CRectangle(PointF pBase,PointF pDes)
{
Init();
m_basePos=pBase;
m_desPos=pDes;
}
public CRectangle(CRectangle aRect)
{
m_basePos=aRect.basePos ;
m_desPos=aRect.desPos ;
}
private new void Init()
{
base.Init();
m_basePos=new PointF(0,0);
m_desPos=new PointF(0,0);
}
//绘矩形
override public void Draw(Graphics g,DrawMode aDrawMode)
{
long aPen,oldP;
//将控制点的坐标由世界坐标转换为页面坐标
PointF eb=m.WorldtoPage(m_basePos);
PointF ed=m.WorldtoPage(m_desPos);
int minX, minY,maxX, maxY;
minX = (int)(Math.Min(eb.X, ed.X));
minY = (int)(Math.Min(eb.Y, ed.Y));
maxX = (int)(Math.Max(eb.X, ed.X));
maxY = (int)(Math.Max(eb.Y, ed.Y));
//获得当前绘图环境的句柄
IntPtr hdc=g.GetHdc();
//设置画笔参数
int[] penPara=DrawSettings(hdc,aDrawMode);
//创建画笔
aPen=Win32API.CreatePen(penPara[0],penPara[1],penPara[2]);
//把画笔选入绘图环境,并返回原来的画笔
oldP=Win32API.SelectObject(hdc,aPen);
Win32API.LPPOINT prePos=new Win32API.LPPOINT();
//把空刷子选入绘图环境
Win32API.SelectObject(hdc, Win32API.GetStockObject(5));
//绘制矩形
Win32API.Rectangle(hdc, minX, maxY, maxX, minY);
//把原来的画笔选入绘图环境
Win32API.SelectObject(hdc, oldP);
//删除新创建的画笔
Win32API.DeleteObject(aPen);
//释放绘图环境句柄
g.ReleaseHdc(hdc);
}
//计算包围矩形
override public CBox GetBox()
{
CBox aBox=new CBox();
aBox.minX = this.LT.X;
aBox.minY = this.RB.Y;
aBox.maxX = this.RB.X;
aBox.maxY = this.LT.Y;
return aBox;
}
//拾取矩形
override public bool Pick(PointF aPos)
{
//首先把要拾取的矩形分解为四条直线段
CLine line0=new CLine();
CLine line1=new CLine();
CLine line2=new CLine();
CLine line3=new CLine();
line0 = new CLine(this.LT, new PointF(this.LT.X, this.RB.Y));
line1 = new CLine(new PointF(this.LT.X, this.RB.Y), this.RB);
line2 = new CLine(this.RB, new PointF(this.RB.X, this.LT.Y));
line3 = new CLine(new PointF(this.RB.X, this.LT.Y), this.LT);
//如果有一条直线段被拾取,则整个矩形被拾取
if (line0.Pick(aPos) ||
line1.Pick(aPos) ||
line2.Pick(aPos) ||
line3.Pick(aPos))
{
return true;
}
else
{
return false;
}
}
}
}
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