📄 queue.h
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* @return pdTRUE if the item was successfully posted, otherwise errQUEUE_FULL.
*
* Example usage:
<pre>
struct AMessage
{
char ucMessageID;
char ucData[ 20 ];
} xMessage;
unsigned long ulVar = 10UL;
void vATask( void *pvParameters )
{
xQueueHandle xQueue1, xQueue2;
struct AMessage *pxMessage;
// Create a queue capable of containing 10 unsigned long values.
xQueue1 = xQueueCreate( 10, sizeof( unsigned long ) );
// Create a queue capable of containing 10 pointers to AMessage structures.
// These should be passed by pointer as they contain a lot of data.
xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );
// ...
if( xQueue1 != 0 )
{
// Send an unsigned long. Wait for 10 ticks for space to become
// available if necessary.
if( xQueueGenericSend( xQueue1, ( void * ) &ulVar, ( portTickType ) 10, queueSEND_TO_BACK ) != pdPASS )
{
// Failed to post the message, even after 10 ticks.
}
}
if( xQueue2 != 0 )
{
// Send a pointer to a struct AMessage object. Don't block if the
// queue is already full.
pxMessage = & xMessage;
xQueueGenericSend( xQueue2, ( void * ) &pxMessage, ( portTickType ) 0, queueSEND_TO_BACK );
}
// ... Rest of task code.
}
</pre>
* \defgroup xQueueSend xQueueSend
* \ingroup QueueManagement
*/
signed portBASE_TYPE xQueueGenericSend( xQueueHandle xQueue, const void * const pvItemToQueue, portTickType xTicksToWait, portBASE_TYPE xCopyPosition );
/**
* queue. h
* <pre>
portBASE_TYPE xQueuePeek(
xQueueHandle xQueue,
void *pvBuffer,
portTickType xTicksToWait
);</pre>
*
* This is a macro that calls the xQueueGenericReceive() function.
*
* Receive an item from a queue without removing the item from the queue.
* The item is received by copy so a buffer of adequate size must be
* provided. The number of bytes copied into the buffer was defined when
* the queue was created.
*
* Successfully received items remain on the queue so will be returned again
* by the next call, or a call to xQueueReceive().
*
* This macro must not be used in an interrupt service routine.
*
* @param pxQueue The handle to the queue from which the item is to be
* received.
*
* @param pvBuffer Pointer to the buffer into which the received item will
* be copied.
*
* @param xTicksToWait The maximum amount of time the task should block
* waiting for an item to receive should the queue be empty at the time
* of the call. The time is defined in tick periods so the constant
* portTICK_RATE_MS should be used to convert to real time if this is required.
* xQueuePeek() will return immediately if xTicksToWait is 0 and the queue
* is empty.
*
* @return pdTRUE if an item was successfully received from the queue,
* otherwise pdFALSE.
*
* Example usage:
<pre>
struct AMessage
{
char ucMessageID;
char ucData[ 20 ];
} xMessage;
xQueueHandle xQueue;
// Task to create a queue and post a value.
void vATask( void *pvParameters )
{
struct AMessage *pxMessage;
// Create a queue capable of containing 10 pointers to AMessage structures.
// These should be passed by pointer as they contain a lot of data.
xQueue = xQueueCreate( 10, sizeof( struct AMessage * ) );
if( xQueue == 0 )
{
// Failed to create the queue.
}
// ...
// Send a pointer to a struct AMessage object. Don't block if the
// queue is already full.
pxMessage = & xMessage;
xQueueSend( xQueue, ( void * ) &pxMessage, ( portTickType ) 0 );
// ... Rest of task code.
}
// Task to peek the data from the queue.
void vADifferentTask( void *pvParameters )
{
struct AMessage *pxRxedMessage;
if( xQueue != 0 )
{
// Peek a message on the created queue. Block for 10 ticks if a
// message is not immediately available.
if( xQueuePeek( xQueue, &( pxRxedMessage ), ( portTickType ) 10 ) )
{
// pcRxedMessage now points to the struct AMessage variable posted
// by vATask, but the item still remains on the queue.
}
}
// ... Rest of task code.
}
</pre>
* \defgroup xQueueReceive xQueueReceive
* \ingroup QueueManagement
*/
#define xQueuePeek( xQueue, pvBuffer, xTicksToWait ) xQueueGenericReceive( xQueue, pvBuffer, xTicksToWait, pdTRUE )
/**
* queue. h
* <pre>
portBASE_TYPE xQueueReceive(
xQueueHandle xQueue,
void *pvBuffer,
portTickType xTicksToWait
);</pre>
*
* This is a macro that calls the xQueueGenericReceive() function.
*
* Receive an item from a queue. The item is received by copy so a buffer of
* adequate size must be provided. The number of bytes copied into the buffer
* was defined when the queue was created.
*
* Successfully received items are removed from the queue.
*
* This function must not be used in an interrupt service routine. See
* xQueueReceiveFromISR for an alternative that can.
*
* @param pxQueue The handle to the queue from which the item is to be
* received.
*
* @param pvBuffer Pointer to the buffer into which the received item will
* be copied.
*
* @param xTicksToWait The maximum amount of time the task should block
* waiting for an item to receive should the queue be empty at the time
* of the call. xQueueReceive() will return immediately if xTicksToWait
* is zero and the queue is empty. The time is defined in tick periods so the
* constant portTICK_RATE_MS should be used to convert to real time if this is
* required.
*
* @return pdTRUE if an item was successfully received from the queue,
* otherwise pdFALSE.
*
* Example usage:
<pre>
struct AMessage
{
char ucMessageID;
char ucData[ 20 ];
} xMessage;
xQueueHandle xQueue;
// Task to create a queue and post a value.
void vATask( void *pvParameters )
{
struct AMessage *pxMessage;
// Create a queue capable of containing 10 pointers to AMessage structures.
// These should be passed by pointer as they contain a lot of data.
xQueue = xQueueCreate( 10, sizeof( struct AMessage * ) );
if( xQueue == 0 )
{
// Failed to create the queue.
}
// ...
// Send a pointer to a struct AMessage object. Don't block if the
// queue is already full.
pxMessage = & xMessage;
xQueueSend( xQueue, ( void * ) &pxMessage, ( portTickType ) 0 );
// ... Rest of task code.
}
// Task to receive from the queue.
void vADifferentTask( void *pvParameters )
{
struct AMessage *pxRxedMessage;
if( xQueue != 0 )
{
// Receive a message on the created queue. Block for 10 ticks if a
// message is not immediately available.
if( xQueueReceive( xQueue, &( pxRxedMessage ), ( portTickType ) 10 ) )
{
// pcRxedMessage now points to the struct AMessage variable posted
// by vATask.
}
}
// ... Rest of task code.
}
</pre>
* \defgroup xQueueReceive xQueueReceive
* \ingroup QueueManagement
*/
#define xQueueReceive( xQueue, pvBuffer, xTicksToWait ) xQueueGenericReceive( xQueue, pvBuffer, xTicksToWait, pdFALSE )
/**
* queue. h
* <pre>
portBASE_TYPE xQueueGenericReceive(
xQueueHandle xQueue,
void *pvBuffer,
portTickType xTicksToWait
portBASE_TYPE xJustPeek
);</pre>
*
* It is preferred that the macro xQueueReceive() be used rather than calling
* this function directly.
*
* Receive an item from a queue. The item is received by copy so a buffer of
* adequate size must be provided. The number of bytes copied into the buffer
* was defined when the queue was created.
*
* This function must not be used in an interrupt service routine. See
* xQueueReceiveFromISR for an alternative that can.
*
* @param pxQueue The handle to the queue from which the item is to be
* received.
*
* @param pvBuffer Pointer to the buffer into which the received item will
* be copied.
*
* @param xTicksToWait The maximum amount of time the task should block
* waiting for an item to receive should the queue be empty at the time
* of the call. The time is defined in tick periods so the constant
* portTICK_RATE_MS should be used to convert to real time if this is required.
* xQueueGenericReceive() will return immediately if the queue is empty and
* xTicksToWait is 0.
*
* @param xJustPeek When set to true, the item received from the queue is not
* actually removed from the queue - meaning a subsequent call to
* xQueueReceive() will return the same item. When set to false, the item
* being received from the queue is also removed from the queue.
*
* @return pdTRUE if an item was successfully received from the queue,
* otherwise pdFALSE.
*
* Example usage:
<pre>
struct AMessage
{
char ucMessageID;
char ucData[ 20 ];
} xMessage;
xQueueHandle xQueue;
// Task to create a queue and post a value.
void vATask( void *pvParameters )
{
struct AMessage *pxMessage;
// Create a queue capable of containing 10 pointers to AMessage structures.
// These should be passed by pointer as they contain a lot of data.
xQueue = xQueueCreate( 10, sizeof( struct AMessage * ) );
if( xQueue == 0 )
{
// Failed to create the queue.
}
// ...
// Send a pointer to a struct AMessage object. Don't block if the
// queue is already full.
pxMessage = & xMessage;
xQueueSend( xQueue, ( void * ) &pxMessage, ( portTickType ) 0 );
// ... Rest of task code.
}
// Task to receive from the queue.
void vADifferentTask( void *pvParameters )
{
struct AMessage *pxRxedMessage;
if( xQueue != 0 )
{
// Receive a message on the created queue. Block for 10 ticks if a
// message is not immediately available.
if( xQueueGenericReceive( xQueue, &( pxRxedMessage ), ( portTickType ) 10 ) )
{
// pcRxedMessage now points to the struct AMessage variable posted
// by vATask.
}
}
// ... Rest of task code.
}
</pre>
* \defgroup xQueueReceive xQueueReceive
* \ingroup QueueManagement
*/
signed portBASE_TYPE xQueueGenericReceive( xQueueHandle xQueue, void * const pvBuffer, portTickType xTicksToWait, portBASE_TYPE xJustPeek );
/**
* queue. h
* <pre>unsigned portBASE_TYPE uxQueueMessagesWaiting( const xQueueHandle xQueue );</pre>
*
* Return the number of messages stored in a queue.
*
* @param xQueue A handle to the queue being queried.
*
* @return The number of messages available in the queue.
*
* \page uxQueueMessagesWaiting uxQueueMessagesWaiting
* \ingroup QueueManagement
*/
unsigned portBASE_TYPE uxQueueMessagesWaiting( const xQueueHandle xQueue );
/**
* queue. h
* <pre>void vQueueDelete( xQueueHandle xQueue );</pre>
*
* Delete a queue - freeing all the memory allocated for storing of items
* placed on the queue.
*
* @param xQueue A handle to the queue to be deleted.
*
* \page vQueueDelete vQueueDelete
* \ingroup QueueManagement
*/
void vQueueDelete( xQueueHandle xQueue );
/**
* queue. h
* <pre>
portBASE_TYPE xQueueSendToFrontFromISR(
xQueueHandle pxQueue,
const void *pvItemToQueue,
portBASE_TYPE *pxHigherPriorityTaskWoken
);
</pre>
*
* This is a macro that calls xQueueGenericSendFromISR().
*
* Post an item to the front of a queue. It is safe to use this macro from
* within an interrupt service routine.
*
* Items are queued by copy not reference so it is preferable to only
* queue small items, especially when called from an ISR. In most cases
* it would be preferable to store a pointer to the item being queued.
*
* @param xQueue The handle to the queue on which the item is to be posted.
*
* @param pvItemToQueue A pointer to the item that is to be placed on the
* queue. The size of the items the queue will hold was defined when the
* queue was created, so this many bytes will be copied from pvItemToQueue
* into the queue storage area.
*
* @param pxHigherPriorityTaskWoken xQueueSendToFrontFromISR() will set
* *pxHigherPriorityTaskWoken to pdTRUE if sending to the queue caused a task
* to unblock, and the unblocked task has a priority higher than the currently
* running task. If xQueueSendToFromFromISR() sets this value to pdTRUE then
* a context switch should be requested before the interrupt is exited.
*
* @return pdTRUE if the data was successfully sent to the queue, otherwise
* errQUEUE_FULL.
*
* Example usage for buffered IO (where the ISR can obtain more than one value
* per call):
<pre>
void vBufferISR( void )
{
char cIn;
portBASE_TYPE xHigherPrioritTaskWoken;
// We have not woken a task at the start of the ISR.
xHigherPriorityTaskWoken = pdFALSE;
// Loop until the buffer is empty.
do
{
// Obtain a byte from the buffer.
cIn = portINPUT_BYTE( RX_REGISTER_ADDRESS );
// Post the byte.
xQueueSendToFrontFromISR( xRxQueue, &cIn, &xHigherPriorityTaskWoken );
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