📄 propertydlg.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
///////////////////////////////////////////////////////////////////////////////
// File: PropertyDlg.h
//
// Desc: This file defines a class that will house the Property Dialog box.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _PROPERTYDLG_H_
#define _PROPERTYDLG_H_
#include <windows.h>
#include <dxmplay.h>
#include <strmif.h>
#include <amvideo.h>
#include <wtypes.h>
#include <qnetwork.h>
#include "playerwindow.h"
#define PD_SHOW WM_APP
#define PD_UPDATE WM_APP+1
#define PD_CLOSED WM_APP+2
BOOL CALLBACK PropertyDialogProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
typedef struct _AudioInfo
{
WAVEFORMATEX wfmtWaveFormat;
BSTR bstrCodecDescription;
LPWSTR lpwcCodecBitrate;
BOOL bStereo;
VARIANT_BOOL bSecure;
} AUDIOINFO, LPAUDIOINFO;
class CPropertyDlg
{
public:
CPropertyDlg();
~CPropertyDlg();
bool Init(HWND hWnd);
bool Fini();
bool Show(int iShowCmd);
void Update(TCHAR * szFilename);
void UpdateAndRender(TCHAR * szFilename);
BOOL HandleNotifyMsg( HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
private:
HRESULT AudioInfo( LPAUDIOINFO * audioInfo,
IBasicAudio * piba,
IAMNetShowExProps * pnsep,
IAMSecureMediaContent * psmc );
HRESULT VideoInfo( BSTR * videoInfo,
IAMNetShowExProps * psnep );
HWND m_hWnd;
HWND m_hWndParent;
HWND m_hListView;
HFONT m_hFont;
};
#endif /* _PROPERTYDLG_H_ */
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